| target_actor |
Quake II |
for JUMP only: |
| target_ai_followalternatepath1 |
DOOM 3, Prey |
Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path1' (set on the character). |
| target_ai_followalternatepath2 |
DOOM 3, Prey |
Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path2' (set on the character). |
| target_ai_followalternatepath3 |
DOOM 3, Prey |
Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path3' (set on the character). |
| target_ai_followpath |
Prey |
Target a monster or npc and trigger target to cause them to follow the path denote for key alt_path |
| target_ai_move |
Quake 4 |
When targetted will move the ai to a spot within the given radius. Will also move any AI entities that activate this entity. |
| target_ai_tether |
Quake 4 |
When targetted will tether any targetted ai using the specified radius. Will also tether any AI entities that activate this entity. |
| target_air |
Quake 4 |
Turns player air on or off. |
| target_alarm |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
does nothing yet (effectively a relay right now) |
| target_ammoStash |
Quake 4 |
Spawns ammo once when triggered. Checks the player's ammo load and will spawn the most needed type. |
| target_attachtorail |
Prey |
When triggered, makes activator controlled by rail |
| target_autosave |
RTCW Single Player, RTCW Multiplayer, Enemy Territory, Prey |
saves game to 'autosave.svg' when triggered then dies. |
| target_blaster |
Quake II |
Fires a blaster bolt in the set direction when triggered. |
| target_bossBattle |
Quake 4 |
Trigger to start a boss battle (will show health of boss on hud). |
| target_callobjectfunction |
DOOM 3, Quake 4, Prey |
Target an entity to set call a function from it's script object. |
| target_changelevel |
Quake II |
Changes level to "map" when fired |
| target_changeskin |
Prey |
Target entities that you want to apply a skin change to. |
| target_character |
Quake II |
used with target_string (must be on same "team") |
| target_consolidateplayers |
Prey |
When triggered, consolidates all players to a single view |
| target_controlvehicle |
Prey |
When triggered, makes activator control targeted vehicle |
| target_counter |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Increments the counter pointed to. |
| target_crosslevel_target |
Quake II |
Triggered by a trigger_crosslevel elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target and killtarget also work. |
| target_crosslevel_trigger |
Quake II |
Once this trigger is touched/used, any trigger_crosslevel_target with the same trigger number is automatically used when a level is started within the same |
| target_damage |
Prey |
Damages targeted entities when triggered. |
| target_delay |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
|
| target_disable |
Prey |
Target triggers that you want to disable.\n |
| target_disablepassage |
Prey |
When triggered, makes all target passageways disabled |
| target_disablereactions |
Prey |
When triggered, disables reactions on all targets |
| target_displaygui |
Prey |
When triggered, displays a gui full screen |
| target_earthquake |
Quake II |
When triggered, this initiates a level-wide earthquake. All players and monsters are affected. |
| target_effect |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
|
| target_enable |
Prey |
Target triggers that you want to enable.\n |
| target_enablepassage |
Prey |
When triggered, makes all target passageways enabled |
| target_enablereactions |
Prey |
When triggered, enables reactions on all targets |
| target_enableStamina |
DOOM 3, Quake 4 |
Trigger this to enable or disable stamina |
| target_enableweapons |
DOOM 3, Quake 4, Prey |
Trigger this to turn off the no_weapons flag in a level. Used once the player gets their weapons. |
| target_endLevel |
DOOM 3, Quake 4, Prey |
When triggered, displays end level gui and transfers the player to the next map. Orient the entity to specify the view during the stats display. |
| target_entity_fadein |
DOOM 3, Quake 4, Prey |
Target an entity to fade in. |
| target_entity_fadeout |
DOOM 3, Quake 4, Prey |
Target an entity to fade out. |
| target_entity_setcolor |
DOOM 3, Quake 4, Prey |
Changes the color on the targeted entity. |
| target_exitAreaAlert |
Quake 4 |
When triggered, it updates the player HUD to alert that the end of the level is near. The HUD will only show this for a few seconds, so keep this target |
| target_explosion |
Quake II, Enemy Territory |
Spawns an explosion temporary entity when used. |
| target_FadeSoundClass |
DOOM 3, Quake 4, Prey |
Fades given sound class |
| target_fog |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
color picker chooses color of fog |
| target_give |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
Gives the activator all the items pointed to. |
| target_giveemail |
DOOM 3, Quake 4 |
Trigger this to give an email to the player. |
| target_givesecurity |
DOOM 3, Quake 4 |
Trigger this to give a new security clearance to the player. |
| target_goal |
Quake II |
Counts a goal completed. These are single use targets. |
| target_help |
Quake II |
When fired, the "message" key becomes the current personal computer string, and the message light will be set on all clients status bars. |
| target_hide |
Prey |
Trigger to unhide the targeted entities. |
| target_kill |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Kills the activator. |
| target_laser |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
When triggered, fires a laser. You can either set a target or a direction. |
| target_launchProjectile |
Quake 4 |
Trigger to launch a projectile. |
| target_levelTrigger |
DOOM 3, Quake 4, Prey |
Trigger this to trigger a trigger an upcoming map. It will be triggered when the player spawns |
| target_light_fadein |
DOOM 3, Quake 4, Prey |
Target one or more lights to fade in. |
| target_light_fadeout |
DOOM 3, Quake 4, Prey |
Target one or more lights to fade out. |
| target_lightramp |
Quake II |
speed How many seconds the ramping will take message two letters; starting lightlevel and ending lightlevel |
| target_location |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Set "message" to the name of this location. Set "count" to 0-7 for color. 0:white 1:red 2:green 3:yellow 4:blue 5:cyan 6:magenta 7:white |
| target_lock |
RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
Sets the door to a state requiring key n |
| target_nailable |
Quake 4 |
Can be targeted by nailgun mod. When locked, will transfer lock to <target>. |
| target_npc_talk |
DOOM 3, Quake 4, Prey |
Target an npc to cause him to talk to the player. |
| target_npc_talk_primary |
DOOM 3, Quake 4, Prey |
Target an npc to cause him to say his primary talk anim to the player. |
| target_npc_talk_secondary |
DOOM 3, Quake 4, Prey |
Target an npc to cause him to say his secondary talk anim to the player. |
| target_npc_talk_triggered |
DOOM 3, Quake 4, Prey |
Target an npc to cause him to say his triggered talk anim to the player. |
| target_null |
DOOM 3, Quake 4, Prey |
Generic target to point camera views at |
| target_playweaponanim |
Prey |
Weapon plays anim when triggered. |
| target_position |
Quake III Arena |
Used as a positional target for in-game calculation, like jumppad targets. |
| target_primaryobjective |
DOOM 3, Quake 4 |
Trigger to change primary mission objective |
| target_print |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
If "private", only the activator gets the message. If no checks, all clients get the message. |
| target_push |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Pushes the activator in the direction.of angle, or towards a target apex. |
| target_relay |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets |
| target_remove_powerups |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
takes away all the activators powerups. Used to drop flight powerups into death puts. |
| target_removeweapons |
DOOM 3, Quake 4 |
Trigger this to remove weapons |
| target_rumble |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
wait = default is 2 seconds = time the entity will enable rumble effect |
| target_score |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The activator is given this many points. |
| target_script_trigger |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
must have an aiName must have a target |
| target_secret |
Quake II |
Counts a secret found. These are single use targets. |
| target_secretArea |
Quake 4 |
Trigger to alert the player he has discovered a secret area. |
| target_sessionCommand |
DOOM 3, Quake 4, Prey |
When triggered, sends the specified command (playdemo e3_1, etc) to the game. |
| target_setfov |
DOOM 3, Quake 4, Prey |
Trigger to change fov |
| target_setglobalparmtime |
DOOM 3, Quake 4, Prey |
Trigger to set the passed global parm to current time offset |
| target_setinfluence |
DOOM 3, Quake 4 |
Trigger to set off demonic influences. |
| target_setkeyval |
DOOM 3, Quake 4, Prey |
Target an entity to set key val pairs on. |
| target_setmodel |
DOOM 3, Quake 4, Prey |
Target an entity to set the model. |
| target_setshaderparm |
DOOM 3, Quake 4, Prey |
Target an entity to set shader parms on. |
| target_setshadertime |
DOOM 3, Quake 4, Prey |
Target an entity to set the shadertime (parm4) on. |
| target_show |
DOOM 3, Quake 4, Prey |
Trigger to unhide the targeted entities. |
| target_smoke |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates |
| target_spawner |
Quake II |
Set target to the type of entity you want spawned. Useful for spawning monsters and gibs in the factory levels. |
| target_speaker |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Normal sounds play each time the target is used. The reliable flag can be set for crucial voiceovers. |
| target_splash |
Quake II |
Creates a particle splash effect when used. |
| target_string |
Quake II |
|
| target_subtitle |
Prey |
When triggered, displays subtitle text on the HUD |
| target_teleporter |
Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
The activator will be teleported away. |
| target_temp_entity |
Quake II |
Fire an origin based temp entity event to the clients. |
| target_tip |
DOOM 3, Quake 4, Prey |
Trigger this to show a tip to the player. |
| target_tip_remove |
Prey |
Trigger this to remove the current tip. |
| target_vehicle_path |
Quake 4 |
func_vehicle_drivers will navigate along these path nodes. |
| target_warpplayers |
Prey |
When triggered, warps all players to targeted start spots |