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target_ entities

Name Games Description
target_actor Quake II for JUMP only:
target_ai_followalternatepath1 DOOM 3, Prey Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path1' (set on the character).
target_ai_followalternatepath2 DOOM 3, Prey Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path2' (set on the character).
target_ai_followalternatepath3 DOOM 3, Prey Target a monster or npc and trigger target to cause them to follow the path set in 'alt_path3' (set on the character).
target_ai_followpath Prey Target a monster or npc and trigger target to cause them to follow the path denote for key alt_path
target_ai_move Quake 4 When targetted will move the ai to a spot within the given radius. Will also move any AI entities that activate this entity.
target_ai_tether Quake 4 When targetted will tether any targetted ai using the specified radius. Will also tether any AI entities that activate this entity.
target_air Quake 4 Turns player air on or off.
target_alarm RTCW Single Player, RTCW Multiplayer, Enemy Territory does nothing yet (effectively a relay right now)
target_ammoStash Quake 4 Spawns ammo once when triggered. Checks the player's ammo load and will spawn the most needed type.
target_attachtorail Prey When triggered, makes activator controlled by rail
target_autosave RTCW Single Player, RTCW Multiplayer, Enemy Territory, Prey saves game to 'autosave.svg' when triggered then dies.
target_blaster Quake II Fires a blaster bolt in the set direction when triggered.
target_bossBattle Quake 4 Trigger to start a boss battle (will show health of boss on hud).
target_callobjectfunction DOOM 3, Quake 4, Prey Target an entity to set call a function from it's script object.
target_changelevel Quake II Changes level to "map" when fired
target_changeskin Prey Target entities that you want to apply a skin change to.
target_character Quake II used with target_string (must be on same "team")
target_consolidateplayers Prey When triggered, consolidates all players to a single view
target_controlvehicle Prey When triggered, makes activator control targeted vehicle
target_counter RTCW Single Player, RTCW Multiplayer, Enemy Territory Increments the counter pointed to.
target_crosslevel_target Quake II Triggered by a trigger_crosslevel elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target and killtarget also work.
target_crosslevel_trigger Quake II Once this trigger is touched/used, any trigger_crosslevel_target with the same trigger number is automatically used when a level is started within the same
target_damage Prey Damages targeted entities when triggered.
target_delay Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory
target_disable Prey Target triggers that you want to disable.\n
target_disablepassage Prey When triggered, makes all target passageways disabled
target_disablereactions Prey When triggered, disables reactions on all targets
target_displaygui Prey When triggered, displays a gui full screen
target_earthquake Quake II When triggered, this initiates a level-wide earthquake. All players and monsters are affected.
target_effect RTCW Single Player, RTCW Multiplayer, Enemy Territory
target_enable Prey Target triggers that you want to enable.\n
target_enablepassage Prey When triggered, makes all target passageways enabled
target_enablereactions Prey When triggered, enables reactions on all targets
target_enableStamina DOOM 3, Quake 4 Trigger this to enable or disable stamina
target_enableweapons DOOM 3, Quake 4, Prey Trigger this to turn off the no_weapons flag in a level. Used once the player gets their weapons.
target_endLevel DOOM 3, Quake 4, Prey When triggered, displays end level gui and transfers the player to the next map. Orient the entity to specify the view during the stats display.
target_entity_fadein DOOM 3, Quake 4, Prey Target an entity to fade in.
target_entity_fadeout DOOM 3, Quake 4, Prey Target an entity to fade out.
target_entity_setcolor DOOM 3, Quake 4, Prey Changes the color on the targeted entity.
target_exitAreaAlert Quake 4 When triggered, it updates the player HUD to alert that the end of the level is near. The HUD will only show this for a few seconds, so keep this target
target_explosion Quake II, Enemy Territory Spawns an explosion temporary entity when used.
target_FadeSoundClass DOOM 3, Quake 4, Prey Fades given sound class
target_fog RTCW Single Player, RTCW Multiplayer, Enemy Territory color picker chooses color of fog
target_give Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey Gives the activator all the items pointed to.
target_giveemail DOOM 3, Quake 4 Trigger this to give an email to the player.
target_givesecurity DOOM 3, Quake 4 Trigger this to give a new security clearance to the player.
target_goal Quake II Counts a goal completed. These are single use targets.
target_help Quake II When fired, the "message" key becomes the current personal computer string, and the message light will be set on all clients status bars.
target_hide Prey Trigger to unhide the targeted entities.
target_kill Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Kills the activator.
target_laser Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory When triggered, fires a laser. You can either set a target or a direction.
target_launchProjectile Quake 4 Trigger to launch a projectile.
target_levelTrigger DOOM 3, Quake 4, Prey Trigger this to trigger a trigger an upcoming map. It will be triggered when the player spawns
target_light_fadein DOOM 3, Quake 4, Prey Target one or more lights to fade in.
target_light_fadeout DOOM 3, Quake 4, Prey Target one or more lights to fade out.
target_lightramp Quake II speed How many seconds the ramping will take message two letters; starting lightlevel and ending lightlevel
target_location Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Set "message" to the name of this location. Set "count" to 0-7 for color. 0:white 1:red 2:green 3:yellow 4:blue 5:cyan 6:magenta 7:white
target_lock RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey Sets the door to a state requiring key n
target_nailable Quake 4 Can be targeted by nailgun mod. When locked, will transfer lock to <target>.
target_npc_talk DOOM 3, Quake 4, Prey Target an npc to cause him to talk to the player.
target_npc_talk_primary DOOM 3, Quake 4, Prey Target an npc to cause him to say his primary talk anim to the player.
target_npc_talk_secondary DOOM 3, Quake 4, Prey Target an npc to cause him to say his secondary talk anim to the player.
target_npc_talk_triggered DOOM 3, Quake 4, Prey Target an npc to cause him to say his triggered talk anim to the player.
target_null DOOM 3, Quake 4, Prey Generic target to point camera views at
target_playweaponanim Prey Weapon plays anim when triggered.
target_position Quake III Arena Used as a positional target for in-game calculation, like jumppad targets.
target_primaryobjective DOOM 3, Quake 4 Trigger to change primary mission objective
target_print Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory If "private", only the activator gets the message. If no checks, all clients get the message.
target_push Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Pushes the activator in the direction.of angle, or towards a target apex.
target_relay Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets
target_remove_powerups Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory takes away all the activators powerups. Used to drop flight powerups into death puts.
target_removeweapons DOOM 3, Quake 4 Trigger this to remove weapons
target_rumble RTCW Single Player, RTCW Multiplayer, Enemy Territory wait = default is 2 seconds = time the entity will enable rumble effect
target_score Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory The activator is given this many points.
target_script_trigger RTCW Single Player, RTCW Multiplayer, Enemy Territory must have an aiName must have a target
target_secret Quake II Counts a secret found. These are single use targets.
target_secretArea Quake 4 Trigger to alert the player he has discovered a secret area.
target_sessionCommand DOOM 3, Quake 4, Prey When triggered, sends the specified command (playdemo e3_1, etc) to the game.
target_setfov DOOM 3, Quake 4, Prey Trigger to change fov
target_setglobalparmtime DOOM 3, Quake 4, Prey Trigger to set the passed global parm to current time offset
target_setinfluence DOOM 3, Quake 4 Trigger to set off demonic influences.
target_setkeyval DOOM 3, Quake 4, Prey Target an entity to set key val pairs on.
target_setmodel DOOM 3, Quake 4, Prey Target an entity to set the model.
target_setshaderparm DOOM 3, Quake 4, Prey Target an entity to set shader parms on.
target_setshadertime DOOM 3, Quake 4, Prey Target an entity to set the shadertime (parm4) on.
target_show DOOM 3, Quake 4, Prey Trigger to unhide the targeted entities.
target_smoke RTCW Single Player, RTCW Multiplayer, Enemy Territory 1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates
target_spawner Quake II Set target to the type of entity you want spawned. Useful for spawning monsters and gibs in the factory levels.
target_speaker Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory Normal sounds play each time the target is used. The reliable flag can be set for crucial voiceovers.
target_splash Quake II Creates a particle splash effect when used.
target_string Quake II
target_subtitle Prey When triggered, displays subtitle text on the HUD
target_teleporter Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory The activator will be teleported away.
target_temp_entity Quake II Fire an origin based temp entity event to the clients.
target_tip DOOM 3, Quake 4, Prey Trigger this to show a tip to the player.
target_tip_remove Prey Trigger this to remove the current tip.
target_vehicle_path Quake 4 func_vehicle_drivers will navigate along these path nodes.
target_warpplayers Prey When triggered, warps all players to targeted start spots

Last changed Sep 21, 2026
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