target_crosslevel_target
This is an entity on id Tech 2 engines, present on Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
Triggered by a trigger_crosslevel elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target and killtarget also work.
Spawnflags
| Flag |
Bit |
Description |
| trigger1 |
1 |
|
| trigger2 |
2 |
|
| trigger3 |
4 |
|
| trigger4 |
8 |
|
| trigger5 |
16 |
|
| trigger6 |
32 |
|
| trigger7 |
64 |
|
| trigger8 |
128 |
|
Keys
| Key |
Description |
| delay |
delay before using targets if the trigger has been activated (default 1) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_crosslevel_target |