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Wiki » Reference » target_ entities » target_smoke
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target_smoke

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up

Spawnflags

Flag Bit Description
Black 1
White 2
SmokeON 4
Gravity 8
STEAM 16

Editor

Property Value
Type point entity
Min -4 -4 -4
Max 4 4 4
Color 1 0 0
Spawn function SP_target_smoke

RTCW Multiplayer

1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up

Spawnflags

Flag Bit Description
Black 1
White 2
SmokeON 4
Gravity 8

Editor

Property Value
Type point entity
Min -32 -32 -16
Max 32 32 16
Color 1 0 0
Spawn function SP_target_smoke

Enemy Territory

1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up shader = custom shader to use for particles

Spawnflags

Flag Bit Description
Black 1
White 2
SmokeON 4
Gravity 8

Editor

Property Value
Type point entity
Min -32 -32 -16
Max 32 32 16
Color 1 0 0
Spawn function SP_target_smoke

Last changed Sep 21, 2026
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