target_smoke
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up
Spawnflags
| Flag |
Bit |
Description |
| Black |
1 |
|
| White |
2 |
|
| SmokeON |
4 |
|
| Gravity |
8 |
|
| STEAM |
16 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-4 -4 -4 |
| Max |
4 4 4 |
| Color |
1 0 0 |
| Spawn function |
SP_target_smoke |
RTCW Multiplayer
1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up
Spawnflags
| Flag |
Bit |
Description |
| Black |
1 |
|
| White |
2 |
|
| SmokeON |
4 |
|
| Gravity |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-32 -32 -16 |
| Max |
32 32 16 |
| Color |
1 0 0 |
| Spawn function |
SP_target_smoke |
Enemy Territory
1 second = 1000 1 FRAME = 100 delay = 100 = one millisecond default this is the maximum smoke that will show up time = 5000 default before the smoke disipates duration = 2000 before the smoke starts to alpha start_size = 24 default end_size = 96 default wait = default is 50 the rate at which it will travel up shader = custom shader to use for particles
Spawnflags
| Flag |
Bit |
Description |
| Black |
1 |
|
| White |
2 |
|
| SmokeON |
4 |
|
| Gravity |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-32 -32 -16 |
| Max |
32 32 16 |
| Color |
1 0 0 |
| Spawn function |
SP_target_smoke |