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target_effect
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
Spawnflags
| Flag |
Bit |
Description |
| TNT |
1 |
|
| explode |
2 |
|
| smoke |
4 |
|
| rubble |
8 |
|
| gore |
16 |
|
| lowgrav |
32 |
|
| debris |
64 |
|
| player_damage |
128 |
|
Keys
| Key |
Description |
| mass |
defaults to 15. This determines how much debris is emitted when it explodes. (number of pieces) |
| dmg |
defaults to 0. damage radius blast when triggered |
| type |
- if 'rubble' is specified, this is the model type ("glass", "wood", "metal", "gibs", "brick", "rock", "fabric") default is "wood" |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-6 -6 -6 |
| Max |
6 6 6 |
| Color |
0 .5 .8 |
| Spawn function |
SP_target_effect |
RTCW Multiplayer
Spawnflags
| Flag |
Bit |
Description |
| fire |
1 |
|
| explode |
2 |
|
| smoke |
4 |
|
| rubble |
8 |
|
| gore |
16 |
|
| lowgrav |
32 |
|
| debris |
64 |
|
Keys
| Key |
Description |
| mass |
defaults to 15. This determines how much debris is emitted when it explodes. (number of pieces) |
| dmg |
defaults to 0. damage radius blast when triggered |
| type |
- if 'rubble' is specified, this is the model type ("glass", "wood", "metal", "gibs", "brick", "rock", "fabric") default is "wood" |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-6 -6 -6 |
| Max |
6 6 6 |
| Color |
0 .5 .8 |
| Spawn function |
SP_target_effect |
Enemy Territory
Spawnflags
| Flag |
Bit |
Description |
| fire |
1 |
|
| explode |
2 |
|
| smoke |
4 |
|
| rubble |
8 |
|
| gore |
16 |
|
| lowgrav |
32 |
|
| debris |
64 |
|
Keys
| Key |
Description |
| mass |
defaults to 15. This determines how much debris is emitted when it explodes. (number of pieces) |
| dmg |
defaults to 0. damage radius blast when triggered |
| type |
- if 'rubble' is specified, this is the model type ("glass", "wood", "metal", "gibs", "brick", "rock", "fabric") default is "wood" |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-6 -6 -6 |
| Max |
6 6 6 |
| Color |
0 .5 .8 |
| Spawn function |
SP_target_effect |

Last changed Sep 21, 2026
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41 fraggers right now. Be nice to others.
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