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Wiki » Reference » target_ entities » target_speaker
ARTICLE

target_speaker

This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

Normal sounds play each time the target is used. The reliable flag can be set for crucial voiceovers.

Looped sounds are allways atten 3 / vol 1, and the use function toggles it on/off. Multiple identical looping sounds will just increase volume without any speed cost.

Spawnflags

Flag Bit Description
looped-on 1
looped-off 2
reliable 4

Keys

Key Description
noise wav file to play
attenuation -1 = none, send to whole level 1 = normal fighting sounds 2 = idle sound level 3 = ambient sound level
volume 0.0 to 1.0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_target_speaker

Quake III Arena

A global sound will play full volume throughout the level. Activator sounds will play on the player that activated the target. Global and activator sounds can't be combined with looping. Normal sounds play each time the target is used. Looped sounds will be toggled by use functions. Multiple identical looping sounds will just increase volume without any speed cost.

Spawnflags

Flag Bit Description
looped-on 1
looped-off 2
global 4
activator 8

Keys

Key Description
noise wav file to play
wait : Seconds between auto triggerings, 0 = don't auto trigger
random wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_target_speaker

RTCW Single Player

A global sound will play full volume throughout the level. Activator sounds will play on the player that activated the target. Global and activator sounds can't be combined with looping. Normal sounds play each time the target is used. Looped sounds will be toggled by use functions. Multiple identical looping sounds will just increase volume without any speed cost.

Spawnflags

Flag Bit Description
LOOPED_ON 1
LOOPED_OFF 2
GLOBAL 4
ACTIVATOR 8
VIS_MULTIPLE 16
NO_PVS 32 - this sound will not turn off when not in the player's PVS

Keys

Key Description
noise wav file to play
wait : Seconds between auto triggerings, 0 = don't auto trigger
random : wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_target_speaker

RTCW Multiplayer

A global sound will play full volume throughout the level. Activator sounds will play on the player that activated the target. Global and activator sounds can't be combined with looping. Normal sounds play each time the target is used. Looped sounds will be toggled by use functions. Multiple identical looping sounds will just increase volume without any speed cost.

Spawnflags

Flag Bit Description
LOOPED_ON 1
LOOPED_OFF 2
GLOBAL 4
ACTIVATOR 8
VIS_MULTIPLE 16
NO_PVS 32 - this sound will not turn off when not in the player's PVS

Keys

Key Description
noise wav file to play
wait : Seconds between auto triggerings, 0 = don't auto trigger
random : wait variance, default is 0

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_target_speaker

Enemy Territory

A global sound will play full volume throughout the level. Activator sounds will play on the player that activated the target. Global and activator sounds can't be combined with looping. Normal sounds play each time the target is used. Looped sounds will be toggled by use functions. Multiple identical looping sounds will just increase volume without any speed cost.

Spawnflags

Flag Bit Description
LOOPED_ON 1
LOOPED_OFF 2
GLOBAL 4
ACTIVATOR 8
VIS_MULTIPLE 16
NO_PVS 32 - this sound will not turn off when not in the player's PVS

Keys

Key Description
noise wav file to play
wait : Seconds between auto triggerings, 0 = don't auto trigger
random : wait variance, default is 0
volume volume control 255 is default

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 0 0
Spawn function SP_target_speaker

Last changed Sep 21, 2026
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RELATED GAMES
Quake III Arena
Quake II
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
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