target_autosave
This is an entity, present on RTCW Single Player, RTCW Multiplayer, Enemy Territory and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
saves game to 'autosave.svg' when triggered then dies.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_autosave |
RTCW Multiplayer
saves game to 'autosave.svg' when triggered then dies.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_autosave |
Enemy Territory
saves game to 'autosave.sav' when triggered then dies.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_autosave |
Prey
When triggered, autosaves
Keys
| Key |
Type |
Default |
Description |
| text_savename |
var |
|
REQUIRED: Description for the savegame |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhTarget_Autosave -> idTarget -> idEntity -> idClass |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Script events
| Event |
Declared by |
| activate |
hhTarget_Autosave |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |