target_kill
This is an entity on id Tech 3 engines, present on Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake III Arena
Kills the activator.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_kill |
RTCW Single Player
Kills the activator. (default) If targets, they will be killed when this is fired
Spawnflags
| Flag |
Bit |
Description |
| kill_user_too |
1 |
|
Keys
| Key |
Description |
| kill_user_too |
will still kill the activator when this ent has targets (default is only kill targets, not activator) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_kill |
RTCW Multiplayer
Kills the activator. (default) If targets, they will be killed when this is fired
Spawnflags
| Flag |
Bit |
Description |
| kill_user_too |
1 |
|
Keys
| Key |
Description |
| kill_user_too |
will still kill the activator when this ent has targets (default is only kill targets, not activator) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_kill |
Enemy Territory
Kills the activator. (default) If targets, they will be killed when this is fired
Spawnflags
| Flag |
Bit |
Description |
| kill_user_too |
1 |
|
Keys
| Key |
Description |
| kill_user_too |
will still kill the activator when this ent has targets (default is only kill targets, not activator) |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_kill |