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Wiki » Reference » target_ entities » target_relay
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target_relay

This is an entity on id Tech 3 engines, present on Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake III Arena

This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them

Spawnflags

Flag Bit Description
RED_ONLY 1
BLUE_ONLY 2
RANDOM 4

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color .5 .5 .5
Spawn function SP_target_relay

RTCW Single Player

This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them

this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)

By default this sound is "sound/movers/doors/default_door_locked.wav"

Spawnflags

Flag Bit Description
RED_ONLY 1
BLUE_ONLY 2
RANDOM 4
NOKEY_ONLY 8 means "fire only if I do /not/ have the specified key"
TAKE_KEY 16 removes the key from the players inventory
NO_LOCKED_NOISE 32 specifies that it will be silent if activated without proper key

Keys

Key Description
key specifies an item you can be carrying that affects the operation of this relay
lockednoise specifies a .wav file to play if the relay is used and the player doesn't have the necessary key.

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 1 0
Spawn function SP_target_relay

RTCW Multiplayer

This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them

this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)

By default this sound is "sound/movers/doors/default_door_locked.wav"

Spawnflags

Flag Bit Description
RED_ONLY 1
BLUE_ONLY 2
RANDOM 4
NOKEY_ONLY 8 means "fire only if I do /not/ have the specified key"
TAKE_KEY 16 removes the key from the players inventory
NO_LOCKED_NOISE 32 specifies that it will be silent if activated without proper key

Keys

Key Description
key specifies an item you can be carrying that affects the operation of this relay
lockednoise specifies a .wav file to play if the relay is used and the player doesn't have the necessary key.

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 1 0
Spawn function SP_target_relay

Enemy Territory

This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them

this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)

By default this sound is "sound/movers/doors/default_door_locked.wav"

Spawnflags

Flag Bit Description
RED_ONLY 1
BLUE_ONLY 2
RANDOM 4
NOKEY_ONLY 8 means "fire only if I do /not/ have the specified key"
TAKE_KEY 16 removes the key from the players inventory
NO_LOCKED_NOISE 32 specifies that it will be silent if activated without proper key

Keys

Key Description
key specifies an item you can be carrying that affects the operation of this relay
lockednoise specifies a .wav file to play if the relay is used and the player doesn't have the necessary key.

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color 1 1 0
Spawn function SP_target_relay

Last changed Sep 21, 2026
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