target_relay
This is an entity on id Tech 3 engines, present on Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake III Arena
This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them
Spawnflags
| Flag |
Bit |
Description |
| RED_ONLY |
1 |
|
| BLUE_ONLY |
2 |
|
| RANDOM |
4 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_target_relay |
RTCW Single Player
This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them
this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)
By default this sound is "sound/movers/doors/default_door_locked.wav"
Spawnflags
| Flag |
Bit |
Description |
| RED_ONLY |
1 |
|
| BLUE_ONLY |
2 |
|
| RANDOM |
4 |
|
| NOKEY_ONLY |
8 |
means "fire only if I do /not/ have the specified key" |
| TAKE_KEY |
16 |
removes the key from the players inventory |
| NO_LOCKED_NOISE |
32 |
specifies that it will be silent if activated without proper key |
Keys
| Key |
Description |
| key |
specifies an item you can be carrying that affects the operation of this relay |
| lockednoise |
specifies a .wav file to play if the relay is used and the player doesn't have the necessary key. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_relay |
RTCW Multiplayer
This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them
this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)
By default this sound is "sound/movers/doors/default_door_locked.wav"
Spawnflags
| Flag |
Bit |
Description |
| RED_ONLY |
1 |
|
| BLUE_ONLY |
2 |
|
| RANDOM |
4 |
|
| NOKEY_ONLY |
8 |
means "fire only if I do /not/ have the specified key" |
| TAKE_KEY |
16 |
removes the key from the players inventory |
| NO_LOCKED_NOISE |
32 |
specifies that it will be silent if activated without proper key |
Keys
| Key |
Description |
| key |
specifies an item you can be carrying that affects the operation of this relay |
| lockednoise |
specifies a .wav file to play if the relay is used and the player doesn't have the necessary key. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_relay |
Enemy Territory
This doesn't perform any actions except fire its targets. The activator can be forced to be from a certain team. if RANDOM is checked, only one of the targets will be fired, not all of them
this key is currently an int (1-16) which matches the id of a key entity (key_key1 = 1, etc)
By default this sound is "sound/movers/doors/default_door_locked.wav"
Spawnflags
| Flag |
Bit |
Description |
| RED_ONLY |
1 |
|
| BLUE_ONLY |
2 |
|
| RANDOM |
4 |
|
| NOKEY_ONLY |
8 |
means "fire only if I do /not/ have the specified key" |
| TAKE_KEY |
16 |
removes the key from the players inventory |
| NO_LOCKED_NOISE |
32 |
specifies that it will be silent if activated without proper key |
Keys
| Key |
Description |
| key |
specifies an item you can be carrying that affects the operation of this relay |
| lockednoise |
specifies a .wav file to play if the relay is used and the player doesn't have the necessary key. |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
| Spawn function |
SP_target_relay |