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target_explosion
This is an entity, present on Quake II and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
Spawns an explosion temporary entity when used.
Keys
| Key |
Description |
| delay |
wait this long before going off |
| dmg |
how much radius damage should be done, defaults to 0 |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 0 0 |
| Spawn function |
SP_target_explosion |
Enemy Territory
Spawnflags
| Flag |
Bit |
Description |
| LOWGRAV |
1 |
|
Keys
| Key |
Description |
| type |
- type of debris ("glass", "wood", "metal", "gibs", "brick", "rock", "fabric") default is "wood" |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-32 -32 -32 |
| Max |
32 32 32 |
| Color |
0 .5 .8 |
| Spawn function |
SP_target_explosion |

Last changed Sep 21, 2026
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