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Wiki » Reference » target_ entities » target_setinfluence
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target_setinfluence

This is an entity on id Tech 4 engines, present on DOOM 3 and Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.

DOOM 3

Trigger to set off demonic influences.

Keys

Key Type Default Description
radius var Area radius to affect
time var Time ( in seconds ) for the effect to last
targetsOnly bool Only effect targets, ignore the radius
effect_all bool 1 Effect everything (default)
effect_lights bool Effect lights in the area
effect_guis bool Effect guis in the area
effect_sounds bool Effect sounds in the area
effect_models bool Effect models in the area
effect_vision bool Effect players vision
effect_demonic bool Only effect entities with demonic set to 1
fade_time var 0.75 Default fade time for color fades, defaults to 0.75
influenceLevel var influence level, 0 is none, 1 is no gun or hud, 2 is no gun, hud or movement, 3 is slow player movement
flashIn var time to flash in the effect
flashOut var time to flash out the effect
snd_flashIn var flash In sound
snd_flashOut var flash Out sound
switchToView var name of cameraView entity to switch to during the influence
mtrVision var material to show during vision effects, if visionRadius is set the alpha channel of the material scales from 0 to 1 based on radius proximity of the player to the influence
mtrSkin var skin to set on player during vision effects
mtrWorld var material to globally replace in the world
visionRadius var radius to effect vision effects with, mtrVision will always be used ( if it is set ) but this will also double the vision based on the radius
snd_influence snd sound to play when influence is active, will turn off at end of influence
fovTime var Time ( in seconds ) to move from current to target fov
fov var Target fov
snapAngle var Angle to snap the player to
triggerActivate var Trigger to activate and trigger again to restore

Editor

Property Value
Type point entity
Spawn class idTarget_SetInfluence -> idTarget -> idEntity -> idClass
Min -8 -8 -8
Max 8 8 8
Color 1 1 0

Script events

Event Declared by
activate idTarget_SetInfluence
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Trigger to set off demonic influences.

Keys

Key Type Default Description
radius var Area radius to affect
time var Time ( in seconds ) for the effect to last
targetsOnly bool Only effect targets, ignore the radius
effect_all bool 1 Effect everything (default)
effect_lights bool Effect lights in the area
effect_guis bool Effect guis in the area
effect_sounds bool Effect sounds in the area
effect_models bool Effect models in the area
effect_vision bool Effect players vision
effect_demonic bool Only effect entities with demonic set to 1
fade_time var 0.75 Default fade time for color fades, defaults to 0.75
influenceLevel var influence level, 0 is none, 1 is no gun or hud, 2 is no gun, hud or movement, 3 is slow player movement
flashIn var time to flash in the effect
flashOut var time to flash out the effect
snd_flashIn var flash In sound
snd_flashOut var flash Out sound
switchToView var name of cameraView entity to switch to during the influence
mtrVision var material to show during vision effects, if visionRadius is set the alpha channel of the material scales from 0 to 1 based on radius proximity of the player to the influence
mtrWorld var material to globally replace in the world
visionRadius var radius to effect vision effects with, mtrVision will always be used ( if it is set ) but this will also double the vision based on the radius
snd_influence snd sound to play when influence is active, will turn off at end of influence
fovTime var Time ( in seconds ) to move from current to target fov
fov var Target fov
fov_initial var Initial fov
triggerActivate var Trigger to activate and trigger again to restore

Editor

Property Value
Type point entity
Spawn class idTarget_SetInfluence -> idTarget -> idEntity -> idClass
Min -8 -8 -8
Max 8 8 8
Color 1 1 0

Script events

Event Declared by
activate idTarget_SetInfluence
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Last changed Sep 21, 2026
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