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target_setinfluence
This is an entity on id Tech 4 engines, present on DOOM 3 and Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.
DOOM 3
Trigger to set off demonic influences.
Keys
| Key |
Type |
Default |
Description |
| radius |
var |
|
Area radius to affect |
| time |
var |
|
Time ( in seconds ) for the effect to last |
| targetsOnly |
bool |
|
Only effect targets, ignore the radius |
| effect_all |
bool |
1 |
Effect everything (default) |
| effect_lights |
bool |
|
Effect lights in the area |
| effect_guis |
bool |
|
Effect guis in the area |
| effect_sounds |
bool |
|
Effect sounds in the area |
| effect_models |
bool |
|
Effect models in the area |
| effect_vision |
bool |
|
Effect players vision |
| effect_demonic |
bool |
|
Only effect entities with demonic set to 1 |
| fade_time |
var |
0.75 |
Default fade time for color fades, defaults to 0.75 |
| influenceLevel |
var |
|
influence level, 0 is none, 1 is no gun or hud, 2 is no gun, hud or movement, 3 is slow player movement |
| flashIn |
var |
|
time to flash in the effect |
| flashOut |
var |
|
time to flash out the effect |
| snd_flashIn |
var |
|
flash In sound |
| snd_flashOut |
var |
|
flash Out sound |
| switchToView |
var |
|
name of cameraView entity to switch to during the influence |
| mtrVision |
var |
|
material to show during vision effects, if visionRadius is set the alpha channel of the material scales from 0 to 1 based on radius proximity of the player to the influence |
| mtrSkin |
var |
|
skin to set on player during vision effects |
| mtrWorld |
var |
|
material to globally replace in the world |
| visionRadius |
var |
|
radius to effect vision effects with, mtrVision will always be used ( if it is set ) but this will also double the vision based on the radius |
| snd_influence |
snd |
|
sound to play when influence is active, will turn off at end of influence |
| fovTime |
var |
|
Time ( in seconds ) to move from current to target fov |
| fov |
var |
|
Target fov |
| snapAngle |
var |
|
Angle to snap the player to |
| triggerActivate |
var |
|
Trigger to activate and trigger again to restore |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idTarget_SetInfluence -> idTarget -> idEntity -> idClass |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Script events
| Event |
Declared by |
| activate |
idTarget_SetInfluence |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| setGui |
idEntity |
| precacheGui |
idEntity |
| getGuiParm |
idEntity |
| getGuiParmFloat |
idEntity |
| guiNamedEvent |
idEntity |
| remove |
idClass |
 |
Quake 4
Trigger to set off demonic influences.
Keys
| Key |
Type |
Default |
Description |
| radius |
var |
|
Area radius to affect |
| time |
var |
|
Time ( in seconds ) for the effect to last |
| targetsOnly |
bool |
|
Only effect targets, ignore the radius |
| effect_all |
bool |
1 |
Effect everything (default) |
| effect_lights |
bool |
|
Effect lights in the area |
| effect_guis |
bool |
|
Effect guis in the area |
| effect_sounds |
bool |
|
Effect sounds in the area |
| effect_models |
bool |
|
Effect models in the area |
| effect_vision |
bool |
|
Effect players vision |
| effect_demonic |
bool |
|
Only effect entities with demonic set to 1 |
| fade_time |
var |
0.75 |
Default fade time for color fades, defaults to 0.75 |
| influenceLevel |
var |
|
influence level, 0 is none, 1 is no gun or hud, 2 is no gun, hud or movement, 3 is slow player movement |
| flashIn |
var |
|
time to flash in the effect |
| flashOut |
var |
|
time to flash out the effect |
| snd_flashIn |
var |
|
flash In sound |
| snd_flashOut |
var |
|
flash Out sound |
| switchToView |
var |
|
name of cameraView entity to switch to during the influence |
| mtrVision |
var |
|
material to show during vision effects, if visionRadius is set the alpha channel of the material scales from 0 to 1 based on radius proximity of the player to the influence |
| mtrWorld |
var |
|
material to globally replace in the world |
| visionRadius |
var |
|
radius to effect vision effects with, mtrVision will always be used ( if it is set ) but this will also double the vision based on the radius |
| snd_influence |
snd |
|
sound to play when influence is active, will turn off at end of influence |
| fovTime |
var |
|
Time ( in seconds ) to move from current to target fov |
| fov |
var |
|
Target fov |
| fov_initial |
var |
|
Initial fov |
| triggerActivate |
var |
|
Trigger to activate and trigger again to restore |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
idTarget_SetInfluence -> idTarget -> idEntity -> idClass |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
1 1 0 |
Script events
| Event |
Declared by |
| activate |
idTarget_SetInfluence |
| getName |
idEntity |
| setName |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| setSkin |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| clearSkin |
idEntity |
| setContents |
idEntity |
| getLastBlocker |
idEntity |
| playEffect |
idEntity |
| stopEffect |
idEntity |
| stopAllEffects |
idEntity |
| getHealth |
idEntity |
| hideSurface |
idEntity |
| showSurface |
idEntity |
| guiEvent |
idEntity |
| playbackCallback |
idEntity |
| getBindMaster |
idEntity |
| applyImpulse |
idEntity |
| removeNullTargets |
idEntity |
| isA |
idEntity |
| isSameTypeAs |
idEntity |
| matchPrefix |
idEntity |
| clearTargetList |
idEntity |
| appendTarget |
idEntity |
| removeTarget |
idEntity |
| setHealth |
idEntity |
| remove |
idClass |

Last changed Sep 21, 2026
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
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