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Wiki » Reference » target_ entities » target_actor
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target_actor

This is an entity on id Tech 2 engines, present on Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

for JUMP only:

Spawnflags

Flag Bit Description
JUMP 1 jump in set direction upon reaching this target
SHOOT 2 take a single shot at the pathtarget
ATTACK 4 attack pathtarget until it or actor is dead
HOLD 16
BRUTAL 32

Keys

Key Description
target next target_actor
pathtarget target of any action to be taken at this point
wait amount of time actor should pause at this point
message actor will "say" this to the player
speed speed thrown forward (default 200)
height speed thrown upwards (default 200)

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color .5 .3 0
Spawn function SP_target_actor

Last changed Sep 21, 2026
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