| trigger_aidoor |
RTCW Single Player, RTCW Multiplayer |
These entities must be placed on all doors one for each side of the door this will enable ai's to operate the door and help in preventing ai's and the player |
| trigger_always |
Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
This trigger will always fire. It is activated by the world. |
| trigger_ammo |
Enemy Territory |
Any entity that touches this will get additional ammo a specified rate up to a specified maximum. |
| trigger_changelevel |
Quake |
When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the |
| trigger_concussive_dust |
RTCW Multiplayer, Enemy Territory |
Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination. |
| trigger_count |
DOOM 3, Quake 4, Prey |
Countable trigger. |
| trigger_counter |
Quake, Quake II |
Acts as an intermediary for an action that takes multiple inputs. |
| trigger_damagable |
Prey |
Variable sized repeatable trigger. Must be targeted at one or more entities. |
| trigger_deathCheck |
RTCW Single Player, RTCW Multiplayer |
aiName entity making alertentity call |
| trigger_deathresurrection |
Prey |
Volume for killing and resurrecting player at random target |
| trigger_elevator |
Quake II |
|
| trigger_enabler |
Prey |
Variable sized repeatable enabling trigger. Must be targeted at one or more entities. |
| trigger_entityname |
DOOM 3, Quake 4 |
Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. |
| trigger_event |
Prey |
Used to call a different event on targets instead of EV_Activate. |
| trigger_facing |
DOOM 3, Quake 4, Prey |
Behaves exactly like a trigger_multiple but the player must be facing within 30 degress of the angle. |
| trigger_fade |
DOOM 3, Quake 4, Prey |
Fades the screen to fadeColor over fadeTime ( in seconds ). |
| trigger_fadeoutmusic |
Prey |
fades out map music |
| trigger_flagonly |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Player must be carrying the proper flag for it to trigger. It will call the "death" function in the object's script. |
| trigger_flagonly_multiple |
Enemy Territory |
Player must be carrying the proper flag for it to trigger. It will call the "death" function in the object's script. |
| trigger_flashlight |
DOOM 3, Quake 4, Prey |
Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities. |
| trigger_gravity |
Quake II |
Changes the touching entites gravity to the value of "gravity". 1.0 is standard gravity for the level. |
| trigger_gravityswitch |
Prey |
Target at volume_gravity entities. |
| trigger_guiOverlay |
DOOM 3, Quake 4, Prey |
Toggles an overlay gui full screen over the view. |
| trigger_heal |
Enemy Territory |
Any entity that touches this will be healed at a specified rate up to a specified maximum. |
| trigger_hurt |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
Any object touching this will be hurt set dmg to damage amount default dmg = 5 |
| trigger_jctest |
Quake |
|
| trigger_jumppad |
Prey |
Jump trigger: gives velocity to activator. |
| trigger_key |
Quake II |
A relay trigger that only fires it's targets if player has the proper key. Use "item" to specify the required key, for example "key_data_cd" |
| trigger_monsterjump |
Quake, Quake II |
Walking monsters that touch this will jump in the direction of the trigger's angle |
| trigger_multiple |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
Variable sized repeatable trigger. Must be targeted at one or more entities. If "health" is set, the trigger must be killed to activate each time. If "delay" |
| trigger_objective_info |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Players in this field will see a message saying that they are near an objective. You specify which objective it is with a number in "count" |
| trigger_once |
Quake, Quake II, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4, Prey |
Variable sized trigger. Triggers once, then removes itself. You must set the key "target" to the name of another object in the level that has a matching |
| trigger_once_entityname |
DOOM 3, Quake 4 |
Variable sized single-use trigger that only responds to a specific entity. Must be targeted at one or more entities. |
| trigger_onlyregistered |
Quake |
Only fires if playing the registered version, otherwise prints the message |
| trigger_organtrigger |
Prey |
Variable sized repeatable organ trigger. Must be targeted at one or more entities. |
| trigger_patternrelay |
Prey |
When triggered, triggers it's targets in the specified pattern |
| trigger_portal |
Prey |
Triggers used to toggle the state of a func_portal. |
| trigger_presize |
DOOM 3, Quake 4 |
Variable sized repeatable trigger. Must be targeted at one or more entities. |
| trigger_push |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Pushes the player |
| trigger_relay |
Quake, Quake II, DOOM 3, Quake 4, Prey |
This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages. |
| trigger_saferesurrection |
Prey |
Volume for resurrecting player at random target |
| trigger_secret |
Quake |
secret counter trigger |
| trigger_sequence |
Prey |
Trigger sequencer. This trigger must be targeted at an |
| trigger_setskill |
Quake |
sets skill level to the value of "message". Only used on start map. |
| trigger_sight |
Prey |
Variable sized repeatable trigger. Must be targeted at one or more entities. |
| trigger_slab_recycler |
Prey |
Place in a path mover chain where new slabs should spawn in. |
| trigger_slab_spawn |
Prey |
Spawns slabBase, slab, NPC, and light. Calls SlabNPCSpawnRun(). |
| trigger_teleport |
Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory |
Any object touching this will be transported to the corresponding info_teleport_destination entity. You must set the "target" field, and create an object with |
| trigger_timer |
DOOM 3, Quake 4, Prey |
Repeatedly fires its targets. Can be turned on or off by using. |
| trigger_touch |
DOOM 3, Quake 4 |
Continuously tests whether other entities are touching and calls a script |
| trigger_volume |
Prey |
Trigger used for precise trigger/untrigger mechanic. |