| wait |
var |
0 |
seconds between possible triggerings of the this trigger. Use '-1' to indicate one time only. |
| random |
var |
0 |
wait variance. trigger waits wait + or - random after firing targets before triggering again. |
| delay |
var |
0 |
seconds to wait before firing after triggered. |
| randomDelay |
var |
|
delay variance. trigger waits delay + or - random_delay before firing targets. |
| pauseUp |
var |
|
seconds to pause after firing all of the info_null's targets while counting up. Defaults to 0 |
| pauseDown |
var |
|
seconds to pause after firing all of the info_null's targets while counting down. Defaults to 0 |
| call |
var |
|
script function to call when triggered. |
| callRef |
var |
Sequence |
script function to call when triggered which takes trigger/entity reference as parm. Preset to 'Sequence'; if this key is changed, this trigger will not function as described. |
| callRefActivator |
var |
|
script function to call when triggered which takes trigger/entity and activator/entity reference as parms. |
| requires |
var |
|
item required in players inventory to fire. |
| removeItem |
var |
|
if above item is removed from inventory when used. |
| triggerFirst |
var |
|
dont activate until triggered. |
| enabled |
bool |
|
initially enabled (default 1) |
| cycles |
var |
|
whether the squence loops or plays a number of times and |