trigger_always
This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake II
This trigger will always fire. It is activated by the world.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_always |
Quake III Arena
This trigger will always fire. It is activated by the world.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_always |
RTCW Single Player
This trigger will always fire. It is activated by the world.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_always |
RTCW Multiplayer
This trigger will always fire. It is activated by the world.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_always |
Enemy Territory
This trigger will always fire. It is activated by the world.
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_always |