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Wiki » Reference » trigger_ entities » trigger_teleport
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trigger_teleport

This is an entity, present on Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake

Any object touching this will be transported to the corresponding info_teleport_destination entity. You must set the "target" field, and create an object with a "targetname" field that matches.

If the trigger_teleport has a targetname, it will only teleport entities when it has been fired.

Spawnflags

Flag Bit Description
PLAYER_ONLY 1
SILENT 2

Editor

Property Value
Type brush entity
Color .5 .5 .5

Quake II

Players touching this will be teleported

Editor

Property Value
Type brush entity
Color 0.5 0.5 0.5

Quake III Arena

Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination.

If spectator is set, only spectators can use this teleport Spectator teleporters are not normally placed in the editor, but are created automatically near doors to allow spectators to move through them

Spawnflags

Flag Bit Description
SPECTATOR 1

Editor

Property Value
Type brush entity
Color .5 .5 .5
Spawn function SP_trigger_teleport

RTCW Single Player

Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination.

Editor

Property Value
Type brush entity
Color .5 .5 .5
Spawn function SP_trigger_teleport

RTCW Multiplayer

Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination.

Editor

Property Value
Type brush entity
Color .5 .5 .5
Spawn function SP_trigger_teleport

Enemy Territory

Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination.

Editor

Property Value
Type brush entity
Color .5 .5 .5
Spawn function SP_trigger_teleport

Last changed Sep 21, 2026
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