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Wiki » Reference » trigger_ entities » trigger_damagable
ARTICLE

trigger_damagable

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Variable sized repeatable trigger. Must be targeted at one or more entities.

Fires trigger when killed.

The basic time between firing is a random time between (wait - random) and (wait + random).

Keys

Key Type Default Description
call var script function to call when triggered
enabled bool initially enabled (default 1)
wait var 0.5 seconds between triggerings. Use '-1' to indicate one time only. (default 0.5)
random var 0 wait variance (default 0)
health var 1 amount of damage to take before triggering
triggerBehavior var 4 describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger_classes, 5 is anything. Default: 0. players, monsters, characters, and func_activtors can trigger triggers
damageCallRef var script function to call each time damaged with damagetype

Editor

Property Value
Type brush entity
Spawn class hhDamageTrigger -> hhTrigger -> idEntity -> idClass
Color 0.75 0.0 1.0

Script events

Event Declared by
enable hhDamageTrigger
disable hhDamageTrigger
activate hhTrigger
deactivate hhTrigger
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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