| baseRot |
var |
|
additional rotation for slab base, needed for vertical slab track areas (0 0 0) |
| slabRot |
var |
12 0 0 |
additional rotation for slab base, only used if useAF = 0 (12 0 0) |
| anim |
var |
on_slab |
specifies anim that should be played on npc (on_slab) |
| spawnLight |
var |
1 |
1 = spawns bound light, 0 = no light (1) |
| lightColor |
var |
0.8627 0.898 1 |
color for light and slabBase light source (0.8627 0.898 1) |
| spawnModel0 |
var |
1 |
1 = can spawn character_dalton (1) |
| spawnModel1 |
var |
1 |
1 = can spawn character_chuck (1) |
| spawnModel2 |
var |
1 |
1 = can spawn character_underwear (1) |
| spawnModel3 |
var |
1 |
1 = can spawn character_girlfriend_blonde (1) |
| allowMultipleNPCSkins |
var |
1 |
1 = spawn NPC with random skin, 0 = spawn NPC with 1 default skin (1) |
| npcClassOverride |
var |
|
specify a classname to spawn instead of using the random spawnModels |
| useAF |
var |
1 |
0 = use func_mover instead of articulated figure (1) |
| initialMoveDelay |
var |
|
delay the first time the mover appears before it starts following the pathMover nodes (0) |
| usePathMover |
var |
1 |
0 = don't start path mover script after spawned, call SlabNPCStartMove() to start movement (1) |
| scream |
var |
1 |
1 = npc plays scream sound (1) |
| screamMinDelay |
var |
3 |
minimum time to delay before playing next scream sound (3) |
| screamMaxDelay |
var |
6 |
maximum time to delay before playing next scream sound (6) |
| useLowPoly |
var |
|
1 = use lower poly slab with built in npc model, won't play screams and won't be an articulated figure (0) |
| ignorePVS |
var |
|
1 = will not wait for PVS (0) |
| clearContentsClip |
var |
|
1 = sets contents and clipmask of slabBase, slab, and npc to 0 (0) |
| noJawFlap |
var |
|
1 = disables jaw flap |
| nonAF_useBindOriented |
var |
|
1 = slab will orient with slabBase (0) |