trigger_push
This is an entity, present on Quake, Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
Pushes the player
Spawnflags
| Flag |
Bit |
Description |
| PUSH_ONCE |
1 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
Quake II
Pushes the player
Spawnflags
| Flag |
Bit |
Description |
| PUSH_ONCE |
1 |
|
Keys
| Key |
Description |
| speed |
defaults to 1000 |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_push |
Quake III Arena
Must point at a target_position, which will be the apex of the leap. This will be client side predicted, unlike target_push
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_push |
RTCW Single Player
Must point at a target_position, which will be the apex of the leap. This will be client side predicted, unlike target_push
Spawnflags
| Flag |
Bit |
Description |
| TOGGLE |
1 |
|
| REMOVEAFTERTOUCH |
2 |
|
| PUSHPLAYERONLY |
4 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_push |
RTCW Multiplayer
Must point at a target_position, which will be the apex of the leap. This will be client side predicted, unlike target_push
Spawnflags
| Flag |
Bit |
Description |
| TOGGLE |
1 |
|
| REMOVEAFTERTOUCH |
2 |
|
| PUSHPLAYERONLY |
4 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_push |
Enemy Territory
Must point at a target_position, which will be the apex of the leap. This will be client side predicted, unlike target_push
Spawnflags
| Flag |
Bit |
Description |
| TOGGLE |
1 |
|
| REMOVEAFTERTOUCH |
2 |
|
| PUSHPLAYERONLY |
4 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_push |