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Wiki » Reference » trigger_ entities » trigger_relay
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trigger_relay

This is an entity, present on Quake, Quake II, DOOM 3, Quake 4 and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake

This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages.

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color .5 .5 .5

Quake II

This fixed size trigger cannot be touched, it can only be fired by other events.

Editor

Property Value
Type point entity
Min -8 -8 -8
Max 8 8 8
Color .5 .5 .5
Spawn function SP_trigger_relay

DOOM 3

Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or

Keys

Key Type Default Description
delay var 0 seconds to wait before firing after triggered.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
random var 0 wait variance.

Editor

Property Value
Type point entity
Spawn class idTrigger_Multi -> idTrigger -> idEntity -> idClass
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6

Script events

Event Declared by
activate idTrigger_Multi
enable idTrigger
disable idTrigger
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or

Keys

Key Type Default Description
delay var 0 seconds to wait before firing after triggered.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
random var 0 wait variance.
quakeChance var how likely this trigger_relay will be activated by func_earthquakes. value is 0...1, default is 0.
triggerWithSelf var Pass in the trigger for script functions rather than the entity that hit the trigger.
_callWithTargets var When set to 1, this trigger calls function specified by <call>, passing each of its attached targets to the function. NOTE: The targets are not actually triggered! default 0.

Editor

Property Value
Type point entity
Spawn class idTrigger_Multi -> idTrigger -> idEntity -> idClass
Min -8 -8 -8
Max 8 8 8
Color 0.3 0.1 0.6

Script events

Event Declared by
activate idTrigger_Multi
earthquake idTrigger_Multi
enable idTrigger
disable idTrigger
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Prey

Non-touchable repeatable trigger. Used as a proxy for triggering multiple targets in script, or

Keys

Key Type Default Description
delay var 0 seconds to wait before firing after triggered.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
random var 0 wait variance.
enabled bool initially enabled (default 1)
randomDelay var delay variance. trigger waits delay + or - random_delay before firing targets.
uncall var script function to call when untriggered
callRef var script function to call when triggered which takes trigger/entity reference as parm.
uncallRef var script function to call when untriggered which takes trigger/entity reference as parm.
callRefActivator var script function to call when triggered which takes trigger/entity and activator/entity reference as parms.
uncallRefActivator var script function to call when untriggered which takes trigger/entity and activator/entity reference as parms.
uncalldelay var seconds between checks to see if uncall has arrived
anyTouch var 0 anything can touch it, players, mobs.
noTouch var 0 cannot be touched, must be triggered.
triggerFirst var dont activate until triggered.
noClient var 0 can't be touched by players, but can be touched by other entities (func_activators, for instance).
refire var seconds to wait before re-firing the trigger (as long as you are still in it) (default -1 = off)
triggerBehavior var describes what can trigger the trigger. 0 is player only, 1 is friendlies only, 2 is monsters only, 3 is player, monsters, and friendlies, 4 is trigger_classes. Default: 0. players, monsters, characters, and func_activtors can trigger triggers
untrigger var when untriggered, resend the trigger message to targets
isSimpleBox bool simple boxes are cheaper and use axis-aligned bounds for checks (1)
noVehicles bool disallows trigger from player vehicles (0)

Editor

Property Value
Type point entity
Spawn class hhTrigger -> idEntity -> idClass
Inherits trigger_multiple
Min -8 -8 -8
Max 8 8 8
Color 0.55 0.0 0.8

Script events

Event Declared by
enable hhTrigger
disable hhTrigger
activate hhTrigger
deactivate hhTrigger
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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