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Wiki » Reference » trigger_ entities » trigger_flashlight
ARTICLE

trigger_flashlight

This is an entity on id Tech 4 engines, present on DOOM 3, Quake 4 and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

DOOM 3

Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities.

Keys

Key Type Default Description
random var 0 wait variance. trigger waits wait + or - random after firing targets before triggering again.
delay var 0 seconds to wait before firing after triggered.
random_delay var 0 delay variance. trigger waits delay + or - random_delay before firing targets.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
anyTouch var 0 anything can touch it, players, mobs.
noTouch var 0 cannot be touched, must be triggered.
triggerFirst var don't activate until triggered.
noClient var 0 can't be touched by players, but can be touched by other entities (func_activators, for instance).

Editor

Property Value
Type brush entity
Spawn class idTrigger_Multi -> idTrigger -> idEntity -> idClass
Color .5 .5 .5

Script events

Event Declared by
activate idTrigger_Multi
enable idTrigger
disable idTrigger
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities.

Keys

Key Type Default Description
random var 0 wait variance. trigger waits wait + or - random after firing targets before triggering again.
delay var 0 seconds to wait before firing after triggered.
random_delay var 0 delay variance. trigger waits delay + or - random_delay before firing targets.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
anyTouch var 0 anything can touch it, players, mobs.
noTouch var 0 cannot be touched, must be triggered.
triggerFirst var don't activate until triggered.
noClient var 0 can't be touched by players, but can be touched by other entities (func_activators, for instance).

Editor

Property Value
Type brush entity
Spawn class idTrigger_Multi -> idTrigger -> idEntity -> idClass
Color .5 .5 .5

Script events

Event Declared by
activate idTrigger_Multi
earthquake idTrigger_Multi
enable idTrigger
disable idTrigger
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Prey

Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities.

Keys

Key Type Default Description
random var 0 wait variance. trigger waits wait + or - random after firing targets before triggering again.
delay var 0 seconds to wait before firing after triggered.
random_delay var 0 delay variance. trigger waits delay + or - random_delay before firing targets.
call var script function to call when triggered.
requires var item required in players inventory to fire.
removeItem var if above item is removed from inventory when used.
anyTouch var 0 anything can touch it, players, mobs.
noTouch var 0 cannot be touched, must be triggered.
triggerFirst var don't activate until triggered.
noClient var 0 can't be touched by players, but can be touched by other entities (func_activators, for instance).

Editor

Property Value
Type brush entity
Spawn class idTrigger_Multi -> idTrigger -> idEntity -> idClass
Color .5 .5 .5

Script events

Event Declared by
activate idTrigger_Multi
enable idTrigger
disable idTrigger
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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