trigger_counter
This is an entity, present on Quake and Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
Acts as an intermediary for an action that takes multiple inputs.
If nomessage is not set, it will print "1 more..." etc when triggered and "sequence complete" when finished.
After the counter has been triggered "count" times (default 2), it will fire all of its targets and remove itself.
Spawnflags
| Flag |
Bit |
Description |
| nomessage |
1 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
Quake II
Acts as an intermediary for an action that takes multiple inputs.
If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
Spawnflags
| Flag |
Bit |
Description |
| nomessage |
1 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.5 .5 .5 |
| Spawn function |
SP_trigger_counter |