| props_58x112tablew |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
dimensions are 58 x 112 x 32 (x,y,z) |
| props_bench |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
requires an origin brush health = 10 by default |
| props_box_32 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
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| props_box_48 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
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| props_box_64 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
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| props_castlebed |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
dimensions are 112 x 128 x 80 (x,y,z) |
| props_chair |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must |
| props_chair_chat |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must |
| props_chair_chatarm |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must |
| props_chair_hiback |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must |
| props_chair_side |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must |
| props_crate_32 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
breakable pushable |
| props_crate_32x64 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
requires an origin brush |
| props_crate_64 |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
breakable pushable |
| props_damageinflictor |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
this entity when used will cause 9999 damage to all entities it is targeting then it will be removed |
| props_decoration |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
you will need to specify the bounding box for the entity |
| props_decoration_scale |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
you will need to specify the bounding box for the entity |
| props_decorBRUSH |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
must have an origin brush |
| props_desklamp |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) |
| props_dust |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
you should give this ent a target use a not null or you could set its angles in the editor |
| props_ExploPart |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone: |
| props_FireColumn |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
this entity will require a target use an infonotnull to specifiy its direction |
| props_flamebarrel |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
angle will determine which way the lid will fly off when it explodes |
| props_flamethrower |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
the effect occurs when this entity is used needs to aim at a info_notnull |
| props_flippy_table |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
this entity will need a leader and an origin brush !!!!!!!!!!!!!! just a reminder to put the origin brush in the proper location for the leader and the slave |
| props_footlocker |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
the default sounds are: |
| props_gunsparks |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
the default direction is strait up use info_no_null for alt direction |
| props_locker_tall |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
requires an origin brush |
| props_me109 |
RTCW Single Player, RTCW Multiplayer |
default health = 1000 |
| props_radio |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
requires an origin brush health = defaults to 100 |
| props_radioSEVEN |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
requires an origin brush health = defaults to 100 |
| props_shard_generator |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) |
| props_skyportal |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
To have the portal sky fogged, enter any of the following values: |
| props_smokedust |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
health = how many pieces 16 is default |
| props_snowGenerator |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
entity brush need to be targeted to an info notnull this will determine the direction the snow particles will travel. |
| props_sparks |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
the default direction is strait up use info_no_null for alt direction |
| props_statue |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
you will need to specify the bounding box for the entity |
| props_statueBRUSH |
RTCW Single Player, RTCW Multiplayer, Enemy Territory |
needs an origin brush |