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props_ entities

Name Games Description
props_58x112tablew RTCW Single Player, RTCW Multiplayer, Enemy Territory dimensions are 58 x 112 x 32 (x,y,z)
props_bench RTCW Single Player, RTCW Multiplayer, Enemy Territory requires an origin brush health = 10 by default
props_box_32 RTCW Single Player, RTCW Multiplayer, Enemy Territory
props_box_48 RTCW Single Player, RTCW Multiplayer, Enemy Territory
props_box_64 RTCW Single Player, RTCW Multiplayer, Enemy Territory
props_castlebed RTCW Single Player, RTCW Multiplayer, Enemy Territory dimensions are 112 x 128 x 80 (x,y,z)
props_chair RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must
props_chair_chat RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must
props_chair_chatarm RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must
props_chair_hiback RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must
props_chair_side RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) model - specify a different model for the chair. must
props_crate_32 RTCW Single Player, RTCW Multiplayer, Enemy Territory breakable pushable
props_crate_32x64 RTCW Single Player, RTCW Multiplayer, Enemy Territory requires an origin brush
props_crate_64 RTCW Single Player, RTCW Multiplayer, Enemy Territory breakable pushable
props_damageinflictor RTCW Single Player, RTCW Multiplayer, Enemy Territory this entity when used will cause 9999 damage to all entities it is targeting then it will be removed
props_decoration RTCW Single Player, RTCW Multiplayer, Enemy Territory you will need to specify the bounding box for the entity
props_decoration_scale RTCW Single Player, RTCW Multiplayer, Enemy Territory you will need to specify the bounding box for the entity
props_decorBRUSH RTCW Single Player, RTCW Multiplayer, Enemy Territory must have an origin brush
props_desklamp RTCW Single Player, RTCW Multiplayer, Enemy Territory point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 )
props_dust RTCW Single Player, RTCW Multiplayer, Enemy Territory you should give this ent a target use a not null or you could set its angles in the editor
props_ExploPart RTCW Single Player, RTCW Multiplayer, Enemy Territory for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone:
props_FireColumn RTCW Single Player, RTCW Multiplayer, Enemy Territory this entity will require a target use an infonotnull to specifiy its direction
props_flamebarrel RTCW Single Player, RTCW Multiplayer, Enemy Territory angle will determine which way the lid will fly off when it explodes
props_flamethrower RTCW Single Player, RTCW Multiplayer, Enemy Territory the effect occurs when this entity is used needs to aim at a info_notnull
props_flippy_table RTCW Single Player, RTCW Multiplayer, Enemy Territory this entity will need a leader and an origin brush !!!!!!!!!!!!!! just a reminder to put the origin brush in the proper location for the leader and the slave
props_footlocker RTCW Single Player, RTCW Multiplayer, Enemy Territory the default sounds are:
props_gunsparks RTCW Single Player, RTCW Multiplayer, Enemy Territory the default direction is strait up use info_no_null for alt direction
props_locker_tall RTCW Single Player, RTCW Multiplayer, Enemy Territory requires an origin brush
props_me109 RTCW Single Player, RTCW Multiplayer default health = 1000
props_radio RTCW Single Player, RTCW Multiplayer, Enemy Territory requires an origin brush health = defaults to 100
props_radioSEVEN RTCW Single Player, RTCW Multiplayer, Enemy Territory requires an origin brush health = defaults to 100
props_shard_generator RTCW Single Player, RTCW Multiplayer, Enemy Territory wait = defaults to 5 how many shards to spawn ( try not to exceed 20 )
props_skyportal RTCW Single Player, RTCW Multiplayer, Enemy Territory To have the portal sky fogged, enter any of the following values:
props_smokedust RTCW Single Player, RTCW Multiplayer, Enemy Territory health = how many pieces 16 is default
props_snowGenerator RTCW Single Player, RTCW Multiplayer, Enemy Territory entity brush need to be targeted to an info notnull this will determine the direction the snow particles will travel.
props_sparks RTCW Single Player, RTCW Multiplayer, Enemy Territory the default direction is strait up use info_no_null for alt direction
props_statue RTCW Single Player, RTCW Multiplayer, Enemy Territory you will need to specify the bounding box for the entity
props_statueBRUSH RTCW Single Player, RTCW Multiplayer, Enemy Territory needs an origin brush

Last changed Sep 21, 2026
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