props_castlebed
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
dimensions are 112 x 128 x 80 (x,y,z)
requires an origin brush
breakable NOT pushable
brushmodel only
health = default = 20 wait = defaults to 10 how many shards to spawn ( try not to exceed 20 )
shard = shard_glass = 0, shard_wood = 1, shard_metal = 2, shard_ceramic = 3
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.8 .6 .2 |
| Spawn function |
SP_props_castlebed |
RTCW Multiplayer
dimensions are 112 x 128 x 80 (x,y,z)
requires an origin brush
breakable NOT pushable
brushmodel only
health = default = 20 wait = defaults to 10 how many shards to spawn ( try not to exceed 20 )
shard = shard_glass = 0, shard_wood = 1, shard_metal = 2, shard_ceramic = 3
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.8 .6 .2 |
| Spawn function |
SP_props_castlebed |
Enemy Territory
dimensions are 112 x 128 x 80 (x,y,z)
requires an origin brush
breakable NOT pushable
brushmodel only
health = default = 20 wait = defaults to 10 how many shards to spawn ( try not to exceed 20 )
shard = FXTYPE_GLASS = 0, FXTYPE_WOOD = 1, FXTYPE_METAL = 2
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.8 .6 .2 |