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Wiki » Reference » props_ entities » props_decoration
ARTICLE

props_decoration

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

you will need to specify the bounding box for the entity

Spawnflags

Flag Bit Description
STARTINVIS 1
DEBRIS 2
ANIMATE 4
KEEPBLOCK 8
TOUCHACTIVATE 16
LOOPING 32
STARTON 64

Keys

Key Description
model2 will specify the model to load
noise the looping sound entity is to make
type type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood"
count how much debris ei. default 4 pieces
high default is 4
wide default is 4
frames how many frames of animation to play
loop when the animation is done start again on this frame
startonframe on what frame do you want to start the animation

Editor

Property Value
Type point entity
Min -8 -8 0
Max 8 8 16
Color .6 .7 .7
Spawn function SP_props_decoration

RTCW Multiplayer

you will need to specify the bounding box for the entity

Spawnflags

Flag Bit Description
STARTINVIS 1
DEBRIS 2
ANIMATE 4
KEEPBLOCK 8
TOUCHACTIVATE 16
LOOPING 32
STARTON 64

Keys

Key Description
model2 will specify the model to load
noise the looping sound entity is to make
type type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood"
count how much debris ei. default 4 pieces
high default is 4
wide default is 4
frames how many frames of animation to play
loop when the animation is done start again on this frame
startonframe on what frame do you want to start the animation

Editor

Property Value
Type point entity
Min -8 -8 0
Max 8 8 16
Color .6 .7 .7
Spawn function SP_props_decoration

Enemy Territory

you will need to specify the bounding box for the entity

Spawnflags

Flag Bit Description
STARTINVIS 1
DEBRIS 2
ANIMATE 4
KEEPBLOCK 8
TOUCHACTIVATE 16
LOOPING 32
STARTON 64

Keys

Key Description
model2 will specify the model to load
noise the looping sound entity is to make
type type of debris ("glass", "wood", "metal", "rubble") default is "wood"
count how much debris ei. default 4 pieces
high default is 4
wide default is 4
frames how many frames of animation to play
loop when the animation is done start again on this frame
startonframe on what frame do you want to start the animation

Editor

Property Value
Type point entity
Min -8 -8 0
Max 8 8 16
Color .6 .7 .7
Spawn function SP_props_decoration

Last changed Sep 21, 2026
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