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props_statue
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
you will need to specify the bounding box for the entity
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| high |
default is 4 |
| wide |
default is 4 |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 0 |
| Max |
8 8 128 |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statue |
RTCW Multiplayer
you will need to specify the bounding box for the entity
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| high |
default is 4 |
| wide |
default is 4 |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 0 |
| Max |
8 8 128 |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statue |
Enemy Territory
you will need to specify the bounding box for the entity
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| high |
default is 4 |
| wide |
default is 4 |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 0 |
| Max |
8 8 128 |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statue |

Last changed Sep 21, 2026
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