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props_statueBRUSH
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
needs an origin brush
THE damage has been disabled at the moment
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statueBRUSH |
RTCW Multiplayer
needs an origin brush
THE damage has been disabled at the moment
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statueBRUSH |
Enemy Territory
needs an origin brush
THE damage has been disabled at the moment
Spawnflags
| Flag |
Bit |
Description |
| HURT |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
|
| KEEPBLOCK |
8 |
|
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| delay |
how long of a delay before damage is inflicted ei. 0.5 sec or 2.7 sec |
| damage |
amount of damage to be inflicted |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .3 .2 |
| Spawn function |
SP_props_statueBRUSH |

Last changed Sep 21, 2026
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