props_FireColumn
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
this entity will require a target use an infonotnull to specifiy its direction
defaults: will leave a flaming trail by default will not be affected by gravity
radius = distance flame will corkscrew from origin speed = default is 900 duration = default is 3 sec
start_size = default is 5 end_size = defaults 7 thru 17 count = defaults 100 thru 500
Pending: delay before it happens again use trigger_relay for now assign a model
Spawnflags
| Flag |
Bit |
Description |
| CORKSCREW |
1 |
|
| SMOKE |
2 |
|
| GRAVITY |
4 |
|
| HALFGRAVITY |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.3 .2 .7 |
| Spawn function |
SP_propsFireColumn |
RTCW Multiplayer
this entity will require a target use an infonotnull to specifiy its direction
defaults: will leave a flaming trail by default will not be affected by gravity
radius = distance flame will corkscrew from origin speed = default is 900 duration = default is 3 sec
start_size = default is 5 end_size = defaults 7 thru 17 count = defaults 100 thru 500
Pending: delay before it happens again use trigger_relay for now assign a model
Spawnflags
| Flag |
Bit |
Description |
| CORKSCREW |
1 |
|
| SMOKE |
2 |
|
| GRAVITY |
4 |
|
| HALFGRAVITY |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.3 .2 .7 |
| Spawn function |
SP_propsFireColumn |
Enemy Territory
this entity will require a target use an infonotnull to specifiy its direction
defaults: will leave a flaming trail by default will not be affected by gravity
radius = distance flame will corkscrew from origin speed = default is 900 duration = default is 3 sec
start_size = default is 5 end_size = defaults 7 thru 17 count = defaults 100 thru 500
Pending: delay before it happens again use trigger_relay for now assign a model
Spawnflags
| Flag |
Bit |
Description |
| CORKSCREW |
1 |
|
| SMOKE |
2 |
|
| GRAVITY |
4 |
|
| HALFGRAVITY |
8 |
|
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -8 |
| Max |
8 8 8 |
| Color |
.3 .2 .7 |
| Spawn function |
SP_propsFireColumn |