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props_decorBRUSH
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
must have an origin brush
Spawnflags
| Flag |
Bit |
Description |
| STARTINVIS |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
animate on death |
| KEEPBLOCK |
8 |
|
| LOOPING |
32 |
|
| STARTON |
64 |
playanimation on death |
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the looping sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| loop |
when the animation is done start again on this frame |
| startonframe |
on what frame do you want to start the animation |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .7 .7 |
| Spawn function |
SP_props_decorBRUSH |
RTCW Multiplayer
must have an origin brush
Spawnflags
| Flag |
Bit |
Description |
| STARTINVIS |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
animate on death |
| KEEPBLOCK |
8 |
|
| LOOPING |
32 |
|
| STARTON |
64 |
playanimation on death |
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the looping sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "ceramic", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| loop |
when the animation is done start again on this frame |
| startonframe |
on what frame do you want to start the animation |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .7 .7 |
| Spawn function |
SP_props_decorBRUSH |
Enemy Territory
must have an origin brush
Spawnflags
| Flag |
Bit |
Description |
| STARTINVIS |
1 |
|
| DEBRIS |
2 |
|
| ANIMATE |
4 |
animate on death |
| KEEPBLOCK |
8 |
|
| LOOPING |
32 |
|
| STARTON |
64 |
playanimation on death |
Keys
| Key |
Description |
| model2 |
will specify the model to load |
| noise |
the looping sound entity is to make |
| type |
type of debris ("glass", "wood", "metal", "rubble") default is "wood" |
| count |
how much debris ei. default 4 pieces |
| frames |
how many frames of animation to play |
| loop |
when the animation is done start again on this frame |
| startonframe |
on what frame do you want to start the animation |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
.6 .7 .7 |
| Spawn function |
SP_props_decorBRUSH |

Last changed Sep 21, 2026
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