props_ExploPart
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone:
Keys
| Key |
Description |
| model |
will load a discreet model |
| noise |
will load looping sound for the model |
| target |
point to an infonotnull to specify dir default will be up |
| speed |
default to 900 |
| type |
wood concrete or stone |
| count |
in the absense of a model count will determine the piece to spawn |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -16 |
| Max |
8 8 16 |
| Color |
.3 .5 .7 |
RTCW Multiplayer
for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone:
Keys
| Key |
Description |
| model |
will load a discreet model |
| noise |
will load looping sound for the model |
| target |
point to an infonotnull to specify dir default will be up |
| speed |
default to 900 |
| type |
wood concrete or stone |
| count |
in the absense of a model count will determine the piece to spawn |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -16 |
| Max |
8 8 16 |
| Color |
.3 .5 .7 |
Enemy Territory
for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone:
Keys
| Key |
Description |
| model |
will load a discreet model |
| noise |
will load looping sound for the model |
| target |
point to an infonotnull to specify dir default will be up |
| speed |
default to 900 |
| type |
wood concrete or stone |
| count |
in the absense of a model count will determine the piece to spawn |
Editor
| Property |
Value |
| Type |
point entity |
| Min |
-8 -8 -16 |
| Max |
8 8 16 |
| Color |
.3 .5 .7 |