func_arena Wednesday, September 23, 2026
Building, modding and fragging like it's 1998

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travelDistanceBetweenEntities

Approximate travel distance between two entities.
Sep 21, 2026
travelDistanceBetweenPoints

Approximate travel distance between two points.
Sep 21, 2026
travelDistanceToEntity

Approximate travel distance to entity.
Sep 21, 2026
travelDistanceToPoint

Approximate travel distance to point.
Sep 21, 2026
trigger

triggers an entity
Sep 21, 2026
trigger_aidoor

These entities must be placed on all doors one for each side of the door this will enable ai's to operate the door and help in preventing ai's and the player
Sep 21, 2026
trigger_always

This trigger will always fire. It is activated by the world.
Sep 21, 2026
trigger_ammo

Any entity that touches this will get additional ammo a specified rate up to a specified maximum.
Sep 21, 2026
trigger_changelevel

When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the
Sep 21, 2026
trigger_concussive_dust

Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination.
Sep 21, 2026
trigger_count

Countable trigger.
Sep 21, 2026
trigger_counter

Acts as an intermediary for an action that takes multiple inputs.
Sep 21, 2026
trigger_damagable

Variable sized repeatable trigger. Must be targeted at one or more entities.
Sep 21, 2026
trigger_deathCheck

aiName entity making alertentity call
Sep 21, 2026
trigger_deathresurrection

Volume for killing and resurrecting player at random target
Sep 21, 2026
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