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Written down once so it does not get asked again. |
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travelDistanceBetweenEntities
 Approximate travel distance between two entities. |
Sep 21, 2026 |
travelDistanceBetweenPoints
 Approximate travel distance between two points. |
Sep 21, 2026 |
travelDistanceToEntity
 Approximate travel distance to entity. |
Sep 21, 2026 |
travelDistanceToPoint
 Approximate travel distance to point. |
Sep 21, 2026 |
trigger
 triggers an entity |
Sep 21, 2026 |
trigger_aidoor
 These entities must be placed on all doors one for each side of the door this will enable ai's to operate the door and help in preventing ai's and the player |
Sep 21, 2026 |
trigger_always
 This trigger will always fire. It is activated by the world. |
Sep 21, 2026 |
trigger_ammo
 Any entity that touches this will get additional ammo a specified rate up to a specified maximum. |
Sep 21, 2026 |
trigger_changelevel
 When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the |
Sep 21, 2026 |
trigger_concussive_dust
 Allows client side prediction of teleportation events. Must point at a target_position, which will be the teleport destination. |
Sep 21, 2026 |
trigger_count
 Countable trigger. |
Sep 21, 2026 |
trigger_counter
 Acts as an intermediary for an action that takes multiple inputs. |
Sep 21, 2026 |
trigger_damagable
 Variable sized repeatable trigger. Must be targeted at one or more entities. |
Sep 21, 2026 |
trigger_deathCheck
 aiName entity making alertentity call |
Sep 21, 2026 |
trigger_deathresurrection
 Volume for killing and resurrecting player at random target |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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