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Written down once so it does not get asked again. |
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triggerDelay
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Sep 21, 2026 |
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trigger_elevator
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Sep 21, 2026 |
trigger_enabler
 Variable sized repeatable enabling trigger. Must be targeted at one or more entities. |
Sep 21, 2026 |
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trigger_ entities
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Sep 21, 2026 |
trigger_entityname
 Variable sized repeatable trigger that only responds to a specific entity. Must be targeted at one or more entities. |
Sep 21, 2026 |
trigger_event
 Used to call a different event on targets instead of EV_Activate. |
Sep 21, 2026 |
trigger_facing
 Behaves exactly like a trigger_multiple but the player must be facing within 30 degress of the angle. |
Sep 21, 2026 |
trigger_fade
 Fades the screen to fadeColor over fadeTime ( in seconds ). |
Sep 21, 2026 |
trigger_fadeoutmusic
 fades out map music |
Sep 21, 2026 |
trigger_flagonly
 Player must be carrying the proper flag for it to trigger. It will call the "death" function in the object's script. |
Sep 21, 2026 |
trigger_flagonly_multiple
 Player must be carrying the proper flag for it to trigger. It will call the "death" function in the object's script. |
Sep 21, 2026 |
trigger_flashlight
 Variable sized trigger that is activated by shining the flashlight on it. Must be targeted at one or more entities. |
Sep 21, 2026 |
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triggerFX
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Sep 21, 2026 |
trigger_gravity
 Changes the touching entites gravity to the value of "gravity". 1.0 is standard gravity for the level. |
Sep 21, 2026 |
trigger_gravityswitch
 Target at volume_gravity entities. |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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