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Written down once so it does not get asked again. |
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trigger_patternrelay
 When triggered, triggers it's targets in the specified pattern |
Sep 21, 2026 |
trigger_portal
 Triggers used to toggle the state of a func_portal. |
Sep 21, 2026 |
trigger_presize
 Variable sized repeatable trigger. Must be targeted at one or more entities. |
Sep 21, 2026 |
trigger_push
 Pushes the player |
Sep 21, 2026 |
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triggerReactEnt
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Sep 21, 2026 |
trigger_relay
 This fixed size trigger cannot be touched, it can only be fired by other events. It can contain killtargets, targets, delays, and messages. |
Sep 21, 2026 |
trigger_saferesurrection
 Volume for resurrecting player at random target |
Sep 21, 2026 |
trigger_secret
 secret counter trigger |
Sep 21, 2026 |
trigger_sequence
 Trigger sequencer. This trigger must be targeted at an |
Sep 21, 2026 |
trigger_setskill
 sets skill level to the value of "message". Only used on start map. |
Sep 21, 2026 |
trigger_sight
 Variable sized repeatable trigger. Must be targeted at one or more entities. |
Sep 21, 2026 |
trigger_slab_recycler
 Place in a path mover chain where new slabs should spawn in. |
Sep 21, 2026 |
trigger_slab_spawn
 Spawns slabBase, slab, NPC, and light. Calls SlabNPCSpawnRun(). |
Sep 21, 2026 |
trigger_teleport
 Any object touching this will be transported to the corresponding info_teleport_destination entity. You must set the "target" field, and create an object with |
Sep 21, 2026 |
triggerThis
 trigger thing that player is pointing at |
Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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