| object_ball |
Prey |
|
| object_blocker |
Prey |
A blocker used to block the player's progression. Raised from the floor, or out from walls |
| object_cilia_default |
Prey |
To have several cilia animate in unison, set their idleDelay the same. |
| object_cilia_large |
Prey |
To have several cilia animate in unison, set their idleDelay the same. |
| object_cilia_medium |
Prey |
To have several cilia animate in unison, set their idleDelay the same. |
| object_cilia_small |
Prey |
To have several cilia animate in unison, set their idleDelay the same. |
| object_consolestand_eye1 |
Prey |
A brush model that just sits there, doing nothing. Can be used for conditional walls and models. |
| object_crane |
Prey |
Crane: Target a crane gui at it. |
| object_dockedgun |
Prey |
mounted gun vehicle tethered in place |
| object_droid_hatch |
Prey |
Droid hatch capable of spawning droids when triggered. Use auto_retrigger to close hatch and spawn more droids. |
| object_egg_spawner |
Prey |
When triggered, spawns an egg |
| object_elevator |
Prey |
|
| object_energycore |
Prey |
Explodes when damaged or triggered |
| object_energynode |
Prey |
Energy node for the leech gun. |
| object_feedingmouth |
Prey |
|
| object_feedingmouthsmall |
Prey |
|
| object_glowportal256 |
Prey |
Creates a portal when triggered |
| object_glowportal_nowarp |
Prey |
identical to the normal glowportal, only doesn't have the warp effect -- useful if used with a skybox or other framebuffer effect behind it |
| object_harvester_passage_wall |
Prey |
|
| object_healthbasin |
Prey |
|
| object_healthspore |
Prey |
Health spore: gives health |
| object_itemcabinet |
Prey |
Item Cabinet: Unless items are specified, this object will automatically give the player up to three items based upon their ammo usage |
| object_keeper_bed |
Prey |
Keeper spawning object. Keeper idles until triggered, then places anim to get out |
| object_marble |
Prey |
|
| object_mine |
Prey |
|
| object_mountedgun |
Prey |
|
| object_pod |
Prey |
Explodable pod |
| object_podspawner |
Prey |
Spawns pods when triggered or maintains a population |
| object_portal |
Prey |
Creates a portal when triggered |
| object_portal2 |
Prey |
portal2 is uses a seperate scratch buffer to avoid HOM artifacts. Use this for the second portal if one is already in view. |
| object_portal3 |
Prey |
portal3 is uses a seperate scratch buffer to avoid HOM artifacts. Use this for the third portal if two are already in view. |
| object_portal_128x288 |
Prey |
Creates a portal when triggered |
| object_portal_144x144 |
Prey |
Creates a portal when triggered |
| object_portal_192x172 |
Prey |
Creates a portal when triggered |
| object_portal_20x22 |
Prey |
Creates a portal when triggered |
| object_portal_64x148 |
Prey |
Creates a portal when triggered |
| object_portal_64x72 |
Prey |
Creates a portal when triggered |
| object_portal_bio_ring |
Prey |
Creates a portal when triggered |
| object_portal_deathwalk |
Prey |
Creates a portal when triggered |
| object_portal_small |
Prey |
Creates a portal when triggered |
| object_portalframe |
Prey |
Portal Frame Model |
| object_pulsepanel |
Prey |
Pulsing wall (based on func_animate): |
| object_pulsetubefat |
Prey |
|
| object_pulsetubethin |
Prey |
|
| object_pulsewall |
Prey |
Pulsing wall (based on func_animate): |
| object_security_eye |
Prey |
Security Eye variables: |
| object_severedhead |
Prey |
not done. |
| object_shuttle_transport |
Prey |
allows docking/recharging of shuttle |
| object_shuttledock_destination |
Prey |
allows docking/recharging of shuttle |
| object_slab_mover |
Prey |
Slab ride mover. Bind an env_slab |
| object_slab_mover_bottom |
Prey |
non-AF slab ride mover. Bind an object_slab_mover |
| object_slab_mover_bottom_lo |
Prey |
Slab ride mover, low poly. |
| object_slab_mover_lo |
Prey |
Slab ride mover, low poly. |
| object_slab_mover_whole_lo |
Prey |
Slab ride mover, low poly. |
| object_step |
Prey |
An object that is a func_static with a special collision model. |
| object_vent1 |
Prey |
|
| object_vent2 |
Prey |
|
| object_vomiter |
Prey |
If not enabled, can control with trigger messages: |