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Wiki » Reference » object_ entities » object_portal_small
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object_portal_small

This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Prey

Creates a portal when triggered

To have more than 1 portal in view, set skin to unique portal skin.

Keys

Key Type Default Description
cameraTarget var name of entity to use for remote view
startActive var whether to auto-activate at startup
noTeleport var whether to teleport objects that touch the portal
skin var use when multiple portals in view (skins/portal2.skin, skins/portal3.skin)
size var specifies the size of the portal collision volume (default: 64 64 64)
shaderParm5 var 600 specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw)
shaderParm6 var 400 specifies the near distance at which the portal will fade out
closeDelay var 0 the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1)
buddy var the name of the other portal to link to.
triggerOpening var name of entity to trigger when the portal starts opening
triggerOpened var name of entity to trigger when the portal is opened
triggerClosing var name of entity to trigger when the portal starts closing
triggerClosed var name of entity to trigger when the portal is closed
distanceToggle var if specified, the portal will be closed by default and pop open when a player is within this many units of it.
distanceCull var cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4.

Editor

Property Value
Type point entity
Spawn class hhPortal -> hhAnimatedEntity -> idAnimatedEntity -> hhRenderEntity -> idEntity -> idClass
Inherits object_portal
Min -8 -32 -32
Max 5 32 32
Color 0.15 0.7 0.15

Script events

Event Declared by
activate hhPortal
showGlowPortal hhPortal
hideGlowPortal hhPortal
spawnFXAlongBone hhAnimatedEntity
getJointHandle idAnimatedEntity
clearAllJoints idAnimatedEntity
clearJoint idAnimatedEntity
setJointPos idAnimatedEntity
setJointAngle idAnimatedEntity
getJointPos idAnimatedEntity
getJointAngle idAnimatedEntity
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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