| cameraTarget |
var |
|
name of entity to use for remote view |
| startActive |
var |
|
whether to auto-activate at startup |
| noTeleport |
var |
|
whether to teleport objects that touch the portal |
| skin |
var |
skins/portal2 |
use when multiple portals in view (skins/portal2.skin, skins/portal3.skin) |
| size |
var |
|
specifies the size of the portal collision volume (default: 64 64 64) |
| shaderParm5 |
var |
600 |
specifies the far distance at which the portal will fade out (negative will guarantee the destination will never draw) |
| shaderParm6 |
var |
400 |
specifies the near distance at which the portal will fade out |
| closeDelay |
var |
0 |
the number of seconds to wait before automatically closing. 0 = Stay Open (default: 1) |
| buddy |
var |
|
the name of the other portal to link to. |
| triggerOpening |
var |
|
name of entity to trigger when the portal starts opening |
| triggerOpened |
var |
|
name of entity to trigger when the portal is opened |
| triggerClosing |
var |
|
name of entity to trigger when the portal starts closing |
| triggerClosed |
var |
|
name of entity to trigger when the portal is closed |
| distanceToggle |
var |
|
if specified, the portal will be closed by default and pop open when a player is within this many units of it. |
| distanceCull |
var |
|
cuts off the area portal for a given portal if player(s) are more than this many units from it (performance benefits). defaults to shaderParm5+4. |