| encased_exit_offset |
var |
|
Offsets monster by this vector once the keeper plays its anim_encased_monster_exit anim. Used for canned exit anims with noclipped movement. |
| ent_bed_fall |
var |
|
set to 1 to have keeper jump off bed at variable heights |
| max_monsters |
var |
1 |
The total number of encased monsters to spawn. -1 = infinite (1) |
| anim |
var |
|
The anim to play when the case is triggered. Ie. on the droid hatch this would be 'open' |
| anim_retrigger |
var |
|
The anim to play when the case is re-triggered. Ie. on the droid hatch this would be 'close' |
| def_monster |
var |
monster_keeper |
The monster def to spawn. For the droid hatch, this would be 'monster_droid' |
| anim_encased_monster_idle |
var |
keeper_bed_idle |
The animation to play on the monster while it is encased. Ex: 'droid_hatch_idle' |
| anim_encased_monster_exit |
var |
exit_start |
The animation to play on the monster when it exits the case. Ex: 'droid_hatch_exit' |
| monster_offset |
var |
40 0 -12 |
The offset relative to the case which determines the monsters encased position. |
| monster_hide |
var |
0 |
1 = hide the encased monster prior to triggering him 0 = visible (0) |
| auto_retrigger_delay |
var |
|
-1 = Never retrigger, Greater than or equal to 0 = Seconds to wait before automatically retriggering this case. (-1) |