| crusher |
bool |
0 |
whether mover crushes when blocked |
| snd_accel |
snd |
|
sound to play when acceleration starts. |
| snd_move |
snd |
feedinga_slab_move_distant |
sound to play when movement starts. |
| snd_decel |
snd |
|
sound to play when deceleration starts. |
| snd_stop |
snd |
feedinga_slab_brake_stop_small_distant |
sound to play when movement stops |
| accel_time |
var |
|
how long it takes the mover to accelerate to full speed. |
| decel_time |
var |
|
how long it takes the mover to deccelerate to a stop. |
| move_time |
var |
|
how long it takes the mover to complete a move. cannot be used with 'move_speed'. |
| move_speed |
var |
|
how many units the mover travels per second. cannot be used with 'move_time'. |
| solidForTeam |
var |
|
whether mover is solid to objects bound to it, or objects it is bound to. |
| damage |
var |
|
amount of damage to do when crushing. Is done 60x a second (1) |
| solid |
var |
|
whether the mover is solid to other entities. |
| nopush |
var |
1 |
set to 1 to disable pushing objects that block the mover. |
| guiTarget |
var |
|
GUI's associated with mover. |
| health |
var |
|
when non-zero, how much damage to take before triggering targets. |
| noclipmodel |
bool |
1 |
create without clipmodel |