object_cilia_large
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
To have several cilia animate in unison, set their idleDelay the same.
When shot, cilia will retract for a short period of time, and also trigger nearby cilia to retract
Keys
| Key |
Type |
Default |
Description |
| nearbySize |
var |
128 |
radius to trigger neighboring cilia (default 64). |
| idleDelay |
var |
-1 |
time to off the idle animation (-1 = random) |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhSphereCilia -> hhSpherePart -> hhAnimatedEntity -> idAnimatedEntity -> hhRenderEntity -> idEntity -> idClass |
| Inherits |
object_cilia_default |
| Min |
0 -24 -15 |
| Max |
96 24 15 |
| Color |
.3 .3 1 |
Script events
| Event |
Declared by |
| activate |
hhSphereCilia |
| triggernearby |
hhSphereCilia |
| stickout |
hhSphereCilia |
| idle |
hhSphereCilia |
| pulse |
hhSpherePart |
| spawnFXAlongBone |
hhAnimatedEntity |
| getJointHandle |
idAnimatedEntity |
| clearAllJoints |
idAnimatedEntity |
| clearJoint |
idAnimatedEntity |
| setJointPos |
idAnimatedEntity |
| setJointAngle |
idAnimatedEntity |
| getJointPos |
idAnimatedEntity |
| getJointAngle |
idAnimatedEntity |
| moveToJoint |
idEntity |
| moveToJointWeighted |
idEntity |
| moveJointToJoint |
idEntity |
| moveJointToJointOffset |
idEntity |
| setSkin |
idEntity |
| spawnDebris |
idEntity |
| delayDamageEntity |
idEntity |
| dispose |
idEntity |
| setDeformation |
idEntity |
| setFloatKey |
idEntity |
| setVectorKey |
idEntity |
| setEntityKey |
idEntity |
| playerCanSee |
idEntity |
| setContents |
idEntity |
| setClipmask |
idEntity |
| setPortalCollision |
idEntity |
| killbox |
idEntity |
| getName |
idEntity |
| setName |
idEntity |
| findTargets |
idEntity |
| activateTargets |
idEntity |
| numTargets |
idEntity |
| getTarget |
idEntity |
| randomTarget |
idEntity |
| bindToJoint |
idEntity |
| removeBinds |
idEntity |
| bind |
idEntity |
| bindPosition |
idEntity |
| unbind |
idEntity |
| setOwner |
idEntity |
| setModel |
idEntity |
| getShaderParm |
idEntity |
| setShaderParm |
idEntity |
| setShaderParms |
idEntity |
| setColor |
idEntity |
| getColor |
idEntity |
| isHidden |
idEntity |
| hide |
idEntity |
| show |
idEntity |
| cacheSoundShader |
idEntity |
| startSoundShader |
idEntity |
| startSound |
idEntity |
| stopSound |
idEntity |
| fadeSound |
idEntity |
| getWorldOrigin |
idEntity |
| setWorldOrigin |
idEntity |
| getOrigin |
idEntity |
| setOrigin |
idEntity |
| getAngles |
idEntity |
| setAngles |
idEntity |
| getLinearVelocity |
idEntity |
| setLinearVelocity |
idEntity |
| getAngularVelocity |
idEntity |
| setAngularVelocity |
idEntity |
| getSize |
idEntity |
| setSize |
idEntity |
| getMins |
idEntity |
| getMaxs |
idEntity |
| touches |
idEntity |
| setGuiParm |
idEntity |
| setGuiFloat |
idEntity |
| getNextKey |
idEntity |
| setKey |
idEntity |
| getKey |
idEntity |
| getIntKey |
idEntity |
| getFloatKey |
idEntity |
| getVectorKey |
idEntity |
| getEntityKey |
idEntity |
| restorePosition |
idEntity |
| updateCameraTarget |
idEntity |
| distanceTo |
idEntity |
| distanceToPoint |
idEntity |
| startFx |
idEntity |
| waitFrame |
idEntity |
| wait |
idEntity |
| hasFunction |
idEntity |
| callFunction |
idEntity |
| setNeverDormant |
idEntity |
| playRumble |
idEntity |
| stopRumble |
idEntity |
| remove |
idClass |