| anim |
var |
idle |
anim to play when triggered. |
| defaultPose |
var |
|
anim to use to pose model when first spawned. pose_frame sets the frame. Model does not animate until triggered. |
| pose_frame |
var |
1 |
which frame to use when spawning with a static pose. |
| start_anim |
var |
|
anim to play when first spawned. anim will loop until triggered. |
| blend_in |
var |
0 |
how long to transition from the 'defaultAnim' to the triggered 'anim' |
| wait |
var |
-1 |
how long to wait before auto activating. -1 means only activate when triggered. |
| cycle |
var |
-1 |
how many times to play the animation after being triggered (use -1 for infinite). |
| remove |
bool |
|
set to 1 to remove object when animation finishes. |
| target |
var |
|
all entities with a matching name will be used after anim plays. |
| hide |
bool |
|
if 1, object remains hidden until triggered. |
| sound_bone |
var |
origin |
Bone to play sounds from. |
| resetDefaultAnim |
bool |
0 |
restarts start anim after anim is done |