object_blocker
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
A blocker used to block the player's progression. Raised from the floor, or out from walls
Specifying zero in uptime disables the default behavior. If the timing is disabled,
then the block must be triggered to enable the block.
It is valid to rotate the block to place it along walls
Keys
| Key |
Type |
Default |
Description |
| uptime |
var |
|
time the block should stay up. Should be greater than 2. |
| downtime |
var |
|
time the block should stay down. Should be greater than 2. |
| synctime |
var |
|
used to syncronize blocks. For instance if you want blocks moving in sequence |
| randomtime |
var |
|
adds in a random amount to the block movement |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhBlocker |
| Min |
-32 -32 0 |
| Max |
32 32 128 |
| Color |
0.15 0.7 0.15 |