object_crane
This is an entity on id Tech 4 engines, present on Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Prey
Crane: Target a crane gui at it.
Keys
| Key |
Type |
Default |
Description |
| beam |
var |
beams/crane.beam |
beam system to use as spring (default=beam_crane) |
| distwest |
var |
1000 |
distance allowed in negative X direction |
| disteast |
var |
1000 |
distance allowed in positive X direction |
| distsouth |
var |
1000 |
distance allowed in negative Y direction |
| distnorth |
var |
1000 |
distance allowed in positive Y direction |
| minLength |
var |
70 |
minimum spring restlength (-75) |
| maxLength |
var |
190 |
maximum spring restlength (150) |
| raisetime |
var |
2000 |
time to raise/lower in MS (2000) |
| tension |
var |
0.5 |
tension of restoration force [0..1] |
Editor
| Property |
Value |
| Type |
point entity |
| Spawn class |
hhCrane |
| Min |
-24 -24 0 |
| Max |
24 24 64 |
| Color |
0.15 0.7 0.15 |