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Written down once so it does not get asked again. |
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props_decoration
 you will need to specify the bounding box for the entity |
Sep 21, 2026 |
props_decoration_scale
 you will need to specify the bounding box for the entity |
Sep 21, 2026 |
props_decorBRUSH
 must have an origin brush |
Sep 21, 2026 |
props_desklamp
 point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 ) |
Sep 21, 2026 |
props_dust
 you should give this ent a target use a not null or you could set its angles in the editor |
Sep 21, 2026 |
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props_ entities
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Sep 21, 2026 |
props_ExploPart
 for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone: |
Sep 21, 2026 |
props_FireColumn
 this entity will require a target use an infonotnull to specifiy its direction |
Sep 21, 2026 |
props_flamebarrel
 angle will determine which way the lid will fly off when it explodes |
Sep 21, 2026 |
props_flamethrower
 the effect occurs when this entity is used needs to aim at a info_notnull |
Sep 21, 2026 |
props_flippy_table
 this entity will need a leader and an origin brush !!!!!!!!!!!!!! just a reminder to put the origin brush in the proper location for the leader and the slave |
Sep 21, 2026 |
props_footlocker
 the default sounds are: |
Sep 21, 2026 |
props_gunsparks
 the default direction is strait up use info_no_null for alt direction |
Sep 21, 2026 |
props_locker_tall
 requires an origin brush |
Sep 21, 2026 |
props_me109
 default health = 1000 |
Sep 21, 2026 |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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