func_arena Wednesday, September 23, 2026
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props_decoration

you will need to specify the bounding box for the entity
Sep 21, 2026
props_decoration_scale

you will need to specify the bounding box for the entity
Sep 21, 2026
props_decorBRUSH

must have an origin brush
Sep 21, 2026
props_desklamp

point entity health = default = 10 wait = defaults to 5 how many shards to spawn ( try not to exceed 20 )
Sep 21, 2026
props_dust

you should give this ent a target use a not null or you could set its angles in the editor
Sep 21, 2026
props_ entities Sep 21, 2026
props_ExploPart

for wood: it can be one of the following 64 48 32 24 16 8 for concrete: for stone:
Sep 21, 2026
props_FireColumn

this entity will require a target use an infonotnull to specifiy its direction
Sep 21, 2026
props_flamebarrel

angle will determine which way the lid will fly off when it explodes
Sep 21, 2026
props_flamethrower

the effect occurs when this entity is used needs to aim at a info_notnull
Sep 21, 2026
props_flippy_table

this entity will need a leader and an origin brush !!!!!!!!!!!!!! just a reminder to put the origin brush in the proper location for the leader and the slave
Sep 21, 2026
props_footlocker

the default sounds are:
Sep 21, 2026
props_gunsparks

the default direction is strait up use info_no_null for alt direction
Sep 21, 2026
props_locker_tall

requires an origin brush
Sep 21, 2026
props_me109

default health = 1000
Sep 21, 2026
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