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Written down once so it does not get asked again. |
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func_trackmover
 Mover that stays on a track system, staying close |
Sep 21, 2026 |
func_train
 Trains are moving platforms that players can ride. The targets origin specifies the min point of the train at each corner. The train spawns at the first target |
Sep 21, 2026 |
func_train_particles
 health = default 16 bats |
Sep 21, 2026 |
func_train_rotating
 A train is a mover that moves between path_corner target points. This train can also rotate along the X Y Z Trains MUST HAVE AN ORIGIN BRUSH. The train spawns |
Sep 21, 2026 |
func_tramcar
 health value of 999 will designate the piece as non damageable |
Sep 21, 2026 |
func_vehicle_driver
 Move a vehicle based on a path specified by target_vehicle_paths. |
Sep 21, 2026 |
func_waitforbutton
 When activated, waits for the player to press the fire button and then activates its targets. Targeting entity toggles it on and off. |
Sep 21, 2026 |
func_wall
 This is just a solid wall if not inhibited |
Sep 21, 2026 |
func_wallwalk
 The equivilent of a func_static, but when triggered, toggles wallwalk. |
Sep 21, 2026 |
func_wallwalkmover
 This type of mover allows toggling wallwalk by triggering. |
Sep 21, 2026 |
func_water
 func_water is a moveable water brush. It must be targeted to operate. Use a non-water texture at your own risk. |
Sep 21, 2026 |
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_fxAction
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Sep 21, 2026 |
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g_alliedmaxlives
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Sep 21, 2026 |
g_allowVehicleGunOverheat
 allows disabling the gun overheating mechanism for vehicles that use it. |
Sep 21, 2026 |
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g_altStopwatchMode
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Sep 21, 2026 |
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| No blog post has a picture yet. |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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