func_wall
This is an entity, present on Quake and Quake II. Below you can find its spawnflags, keys and editor settings for each game that defines it.
Quake
This is just a solid wall if not inhibited
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
Quake II
This is just a solid wall if not inhibited
Spawnflags
| Flag |
Bit |
Description |
| TRIGGER_SPAWN |
1 |
the wall will not be present until triggered it will then blink in to existance; it will kill anything that was in it's way |
| TOGGLE |
2 |
only valid for TRIGGER_SPAWN walls this allows the wall to be turned on and off |
| START_ON |
4 |
only valid for TRIGGER_SPAWN walls the wall will initially be present |
| ANIMATED |
8 |
|
| ANIMATED_FAST |
16 |
|
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_wall |