func_arena Tuesday, September 22, 2026
Building, modding and fragging like it's 1998

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func_mover_amodel

Mover with a model. Movers are objects meant to be controlled through scripts.
Sep 21, 2026
func_mover_explode

This explode mover starts at its placed position.\n
Sep 21, 2026
func_mover_spline Sep 21, 2026
func_object

This is solid bmodel that will fall if it's support it removed.
Sep 21, 2026
func_pendulum

You need to have an origin brush as part of this entity. Pendulums always swing north / south on unrotated models. Add an angles field to the model to allow
Sep 21, 2026
func_phantom_objects

Causes moveable objects to fly at player when triggered. triggering toggles it on/off.
Sep 21, 2026
func_plat

Plats are always drawn in the extended position, so they will light correctly.
Sep 21, 2026
func_playback

Follows a playback path when triggered.
Sep 21, 2026
func_portal

Use to make triggerable portals.
Sep 21, 2026
func_radiochatter

Use to make triggerable radio chatters.
Sep 21, 2026
func_remotecamera

Geometry or a model for applying a remote camera
Sep 21, 2026
func_remove

Removes targeted entities from the game when triggered.
Sep 21, 2026
func_riser

Simply rises or falls when triggered.
Sep 21, 2026
func_rotating

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z
Sep 21, 2026
func_savegame

Use to make triggerable save games.
Sep 21, 2026
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