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Written down once so it does not get asked again. |
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func_mover_amodel
 Mover with a model. Movers are objects meant to be controlled through scripts. |
Sep 21, 2026 |
func_mover_explode
 This explode mover starts at its placed position.\n |
Sep 21, 2026 |
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func_mover_spline
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Sep 21, 2026 |
func_object
 This is solid bmodel that will fall if it's support it removed. |
Sep 21, 2026 |
func_pendulum
 You need to have an origin brush as part of this entity. Pendulums always swing north / south on unrotated models. Add an angles field to the model to allow |
Sep 21, 2026 |
func_phantom_objects
 Causes moveable objects to fly at player when triggered. triggering toggles it on/off. |
Sep 21, 2026 |
func_plat
 Plats are always drawn in the extended position, so they will light correctly. |
Sep 21, 2026 |
func_playback
 Follows a playback path when triggered. |
Sep 21, 2026 |
func_portal
 Use to make triggerable portals. |
Sep 21, 2026 |
func_radiochatter
 Use to make triggerable radio chatters. |
Sep 21, 2026 |
func_remotecamera
 Geometry or a model for applying a remote camera |
Sep 21, 2026 |
func_remove
 Removes targeted entities from the game when triggered. |
Sep 21, 2026 |
func_riser
 Simply rises or falls when triggered. |
Sep 21, 2026 |
func_rotating
 You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z |
Sep 21, 2026 |
func_savegame
 Use to make triggerable save games. |
Sep 21, 2026 |
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IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
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