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Wiki » Reference » func_ entities » func_rotating
ARTICLE

func_rotating

This is an entity, present on Quake II, Quake III Arena, RTCW Single Player, RTCW Multiplayer, Enemy Territory, DOOM 3, Quake 4 and Prey. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake II

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z axis by default. You can check either the X_AXIS or Y_AXIS box to change that.

Spawnflags

Flag Bit Description
START_ON 1
REVERSE 2 will cause the it to rotate in the opposite direction.
X_AXIS 4
Y_AXIS 8
TOUCH_PAIN 16
STOP 32 mean it will stop moving instead of pushing entities
ANIMATED 64
ANIMATED_FAST 128

Keys

Key Description
speed determines how fast it moves; default value is 100.
dmg damage to inflict when blocked (2 default)

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_rotating

Quake III Arena

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z axis by default. You can check either the X_AXIS or Y_AXIS box to change that.

Spawnflags

Flag Bit Description
START_ON 1
X_AXIS 4
Y_AXIS 8

Keys

Key Description
model2 .md3 model to also draw
speed determines how fast it moves; default value is 100.
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_rotating

RTCW Single Player

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z axis by default. You can check either the X_AXIS or Y_AXIS box to change that.

Spawnflags

Flag Bit Description
START_ON 1
STARTINVIS 2
X_AXIS 4
Y_AXIS 8

Keys

Key Description
model2 .md3 model to also draw
speed determines how fast it moves; default value is 100.
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_rotating

RTCW Multiplayer

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z axis by default. You can check either the X_AXIS or Y_AXIS box to change that.

Spawnflags

Flag Bit Description
START_ON 1
STARTINVIS 2
X_AXIS 4
Y_AXIS 8

Keys

Key Description
model2 .md3 model to also draw
speed determines how fast it moves; default value is 100.
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_rotating

Enemy Territory

You need to have an origin brush as part of this entity. The center of that brush will be the point around which it is rotated. It will rotate around the Z axis by default. You can check either the X_AXIS or Y_AXIS box to change that.

Spawnflags

Flag Bit Description
START_ON 1
STARTINVIS 2
X_AXIS 4
Y_AXIS 8

Keys

Key Description
model2 .md3 model to also draw
speed determines how fast it moves; default value is 100.
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_rotating

DOOM 3

Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating.

Keys

Key Type Default Description
start_on bool 1 set to 1 to rotate when spawned.
x_axis bool 0 set to 1 to rotate around x-axis.
y_axis bool 0 set to 1 to rotate around y-axis.
speed var 100 determines how fast it moves.
dmg var 2 damage to inflict when blocked.

Editor

Property Value
Type brush entity
Spawn class idRotater -> idMover_Periodic -> idEntity -> idClass
Color 0 .5 .8

Script events

Event Declared by
activate idRotater
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating.

Keys

Key Type Default Description
start_on bool 1 set to 1 to rotate when spawned.
x_axis bool 0 set to 1 to rotate around x-axis.
y_axis bool 0 set to 1 to rotate around y-axis.
speed var 100 determines how fast it moves.
dmg var 2 damage to inflict when blocked.
snd_stopped snd sound to play when elevator has stopped moving.

Editor

Property Value
Type brush entity
Spawn class idRotater -> idMover_Periodic -> idEntity -> idClass
Color 0 .5 .8

Script events

Event Declared by
activate idRotater
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Prey

Generic rotating entity. It will rotate around the Z axis by default. Targeting entity will cause it to start or stop rotating.

Keys

Key Type Default Description
start_on bool 1 set to 1 to rotate when spawned.
x_axis bool 0 set to 1 to rotate around x-axis.
y_axis bool 0 set to 1 to rotate around y-axis.
speed var 100 determines how fast it moves.
dmg var 2 damage to inflict when blocked.
noclipmodel bool create without clipmodel

Editor

Property Value
Type brush entity
Spawn class idRotater -> idMover_Periodic -> idEntity -> idClass
Color 0.3 0.3 0.75

Script events

Event Declared by
activate idRotater
moveToJoint idEntity
moveToJointWeighted idEntity
moveJointToJoint idEntity
moveJointToJointOffset idEntity
setSkin idEntity
spawnDebris idEntity
delayDamageEntity idEntity
dispose idEntity
setDeformation idEntity
setFloatKey idEntity
setVectorKey idEntity
setEntityKey idEntity
playerCanSee idEntity
setContents idEntity
setClipmask idEntity
setPortalCollision idEntity
killbox idEntity
getName idEntity
setName idEntity
findTargets idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
updateCameraTarget idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
playRumble idEntity
stopRumble idEntity
remove idClass

Last changed Sep 21, 2026
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RELATED GAMES
Quake III Arena
Quake II
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
DOOM 3
Quake 4
Prey
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