 |
 |
 |
Written down once so it does not get asked again. |
|
 |
 |
 |
 |
| PAGE | CHANGED |
func_secret
 TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is |
Sep 21, 2026 |
func_securitycamera
 Security camera. |
Sep 21, 2026 |
func_shaking
 Shaking object. Starts shaking at map start by default. Triggering entity turns it on and off. |
Sep 21, 2026 |
func_shuttleforcefield
 A shuttle forcefield. Solid to shuttles, projectiles |
Sep 21, 2026 |
func_skybox_portal
 Creates a skybox |
Sep 21, 2026 |
func_smoke
 Emits smoke via the smoke system |
Sep 21, 2026 |
func_spawner
 Spawns specified entities. Target any number of target_nulls as possible spawn locations. |
Sep 21, 2026 |
func_spiritbridge
 SpiritBridge. Only visible in spirit mode. Only collidable by the spirit player. |
Sep 21, 2026 |
func_spiritsecret
 SpiritSecret. Not visible in spirit mode. Not collidable by the spirit player. |
Sep 21, 2026 |
func_splat
 Splats a decal based on the rotation angle |
Sep 21, 2026 |
func_splinemover
 Entity which stores a spline path. |
Sep 21, 2026 |
func_spring
 Spring connecting two entities. |
Sep 21, 2026 |
func_static
 A bmodel that just sits there, doing nothing. Can be used for conditional walls and models. |
Sep 21, 2026 |
func_teleporter
 Teleports player or enties to location and angle. |
Sep 21, 2026 |
func_timer
 so, the basic time between firing is a random time between (wait - random) and (wait + random) |
Sep 21, 2026 |
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|