func_arena Tuesday, September 22, 2026
Building, modding and fragging like it's 1998

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func_secret

TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is
Sep 21, 2026
func_securitycamera

Security camera.
Sep 21, 2026
func_shaking

Shaking object. Starts shaking at map start by default. Triggering entity turns it on and off.
Sep 21, 2026
func_shuttleforcefield

A shuttle forcefield. Solid to shuttles, projectiles
Sep 21, 2026
func_skybox_portal

Creates a skybox
Sep 21, 2026
func_smoke

Emits smoke via the smoke system
Sep 21, 2026
func_spawner

Spawns specified entities. Target any number of target_nulls as possible spawn locations.
Sep 21, 2026
func_spiritbridge

SpiritBridge. Only visible in spirit mode. Only collidable by the spirit player.
Sep 21, 2026
func_spiritsecret

SpiritSecret. Not visible in spirit mode. Not collidable by the spirit player.
Sep 21, 2026
func_splat

Splats a decal based on the rotation angle
Sep 21, 2026
func_splinemover

Entity which stores a spline path.
Sep 21, 2026
func_spring

Spring connecting two entities.
Sep 21, 2026
func_static

A bmodel that just sits there, doing nothing. Can be used for conditional walls and models.
Sep 21, 2026
func_teleporter

Teleports player or enties to location and angle.
Sep 21, 2026
func_timer

so, the basic time between firing is a random time between (wait - random) and (wait + random)
Sep 21, 2026
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