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Wiki » Reference » func_ entities » func_spawner
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func_spawner

This is an entity on id Tech 4 engines, present on Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.

Quake 4

Spawns specified entities. Target any number of target_nulls as possible spawn locations.

All keys prefixed with 'spawn_' will be copied over directly without the spawn_ to newly created enemies.

Any fields on the target_nulls prefixed with 'spawn_' will also be copied over.

Keys

Key Type Default Description
def_spawn var set to the classname of the entity to be spawned (for example, 'def_spawn_1' 'monster_grunt')
count var number of entities to spawn before being used up (defaults to -1 which means spawn there is no count limit)
max_active var If there are more than this number of entities from this spawner active, spawning will pause. (Defaults to 4)
delay var time between spawning (default to 2)
auto_target var If set to 1, spawned enemies will automatically target their nearest foe (Defaults to 1)
face_enemy var If set to 1, spawned enemies will be facing their enemy when they spawn in (Defaults to 0)
call var Script function to be called at the time of spawn (the entity parameter will be the spawner itself)
call_spawned var Script function to be called at the time of spawn (the entity parameter will be the spawned entity)
script_used_up var Script function to be called when the spawner has exhausted its available enemies.
skipVisible var If set to 1, spawn targets will be skipped if the player can see them (defaults to 1)
trigger_only var If set to 1 the spawner will only spawn when triggered. Each trigger will spawn 1 enemy.
waves var number of enemies to spawn simultaneously (default 1)
remove var If set to 1 the spawner will be removed when triggered off. (defaults to 1)

Editor

Property Value
Type point entity
Spawn class rvSpawner -> idEntity -> idClass
Min -8 -8 -8
Max 8 8 8
Color .8 .8 1

Script events

Event Declared by
activate rvSpawner
removeNullActiveEntities rvSpawner
numActiveEntities rvSpawner
getActiveEntity rvSpawner
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Last changed Sep 21, 2026
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