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Wiki » Reference » func_ entities » func_securitycamera
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func_securitycamera

This is an entity on id Tech 4 engines, present on DOOM 3 and Quake 4. Below you can find its spawnflags, keys and editor settings for each game that defines it.

DOOM 3

Security camera.

Orient the camera pointing at the start location

then it will sweep from that + sweepAngle and back.

Uses the following sound shaders

security_camera_moving - movement

security_camera_end - cam stops at edge of movement

security_camera_sight - sights player

security_camera_activate - goes into alert mode

See duffy/examples/securitycam.map for an example.

Keys

Key Type Default Description
sweepAngle var 90 the amount of sweep.
health var 100 health for camera.
scanFov var 90 fov of view.
scanDist var 200 how far the camera can see.
flipAxis var set to 1 to flip the model axis of the cam.
modelAxis var 0, 1 or 2 based on which axis the source model was built on.
sightTime var 5 The time in seconds it takes to notice the player.
sightResume var 1.5 The time it will resume scanning after seeing the player but has not activated.
sweepSpeed var 5 Speed of sweep.
sweepWait var 0.5 Delay at edge of sweep before reversing direction.
wait var 20 Time it will hold after an alert status before resuming.

Editor

Property Value
Type point entity
Spawn class idSecurityCamera -> idEntity -> idClass
Min -4 -4 -4
Max 4 4 4
Color 1 .5 .3

Script events

Event Declared by
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
setGui idEntity
precacheGui idEntity
getGuiParm idEntity
getGuiParmFloat idEntity
guiNamedEvent idEntity
remove idClass

Quake 4

Security camera.

Orient the camera pointing at the start location

then it will sweep from that + sweepAngle and back.

Uses the following sound shaders

security_camera_moving - movement

security_camera_end - cam stops at edge of movement

security_camera_sight - sights player

security_camera_activate - goes into alert mode

See duffy/examples/securitycam.map for an example.

Keys

Key Type Default Description
sweepAngle var 90 the amount of sweep.
health var 100 health for camera.
scanFov var 90 fov of view.
scanDist var 200 how far the camera can see.
flipAxis var set to 1 to flip the model axis of the cam.
modelAxis var 0, 1 or 2 based on which axis the source model was built on.
sightTime var 5 The time in seconds it takes to notice the player.
sightResume var 1.5 The time it will resume scanning after seeing the player but has not activated.
sweepSpeed var 5 Speed of sweep.
sweepWait var 0.5 Delay at edge of sweep before reversing direction.
wait var 20 Time it will hold after an alert status before resuming.

Editor

Property Value
Type point entity
Spawn class idSecurityCamera -> idEntity -> idClass
Min -4 -4 -4
Max 4 4 4
Color 1 .5 .3

Script events

Event Declared by
getName idEntity
setName idEntity
activateTargets idEntity
numTargets idEntity
getTarget idEntity
randomTarget idEntity
bindToJoint idEntity
removeBinds idEntity
bind idEntity
bindPosition idEntity
unbind idEntity
setOwner idEntity
setModel idEntity
setSkin idEntity
getShaderParm idEntity
setShaderParm idEntity
setShaderParms idEntity
setColor idEntity
getColor idEntity
isHidden idEntity
hide idEntity
show idEntity
cacheSoundShader idEntity
startSoundShader idEntity
startSound idEntity
stopSound idEntity
fadeSound idEntity
getWorldOrigin idEntity
setWorldOrigin idEntity
getOrigin idEntity
setOrigin idEntity
getAngles idEntity
setAngles idEntity
getLinearVelocity idEntity
setLinearVelocity idEntity
getAngularVelocity idEntity
setAngularVelocity idEntity
getSize idEntity
setSize idEntity
getMins idEntity
getMaxs idEntity
touches idEntity
setGuiParm idEntity
setGuiFloat idEntity
getNextKey idEntity
setKey idEntity
getKey idEntity
getIntKey idEntity
getFloatKey idEntity
getVectorKey idEntity
getEntityKey idEntity
restorePosition idEntity
distanceTo idEntity
distanceToPoint idEntity
startFx idEntity
waitFrame idEntity
wait idEntity
hasFunction idEntity
callFunction idEntity
setNeverDormant idEntity
clearSkin idEntity
setContents idEntity
getLastBlocker idEntity
playEffect idEntity
stopEffect idEntity
stopAllEffects idEntity
getHealth idEntity
hideSurface idEntity
showSurface idEntity
guiEvent idEntity
playbackCallback idEntity
getBindMaster idEntity
applyImpulse idEntity
removeNullTargets idEntity
isA idEntity
isSameTypeAs idEntity
matchPrefix idEntity
clearTargetList idEntity
appendTarget idEntity
removeTarget idEntity
setHealth idEntity
remove idClass

Last changed Sep 21, 2026
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