 |
 |
func_secret
This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.
RTCW Single Player
TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door
Spawnflags
| Flag |
Bit |
Description |
| REVERSE |
1 |
|
| CRUSHER |
4 |
|
| TOUCH |
8 |
|
Keys
| Key |
Description |
| key |
-1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status) |
| model2 |
.md3 model to also draw |
| angle |
determines the opening direction |
| targetname |
if set, no touch field will be spawned and a remote button or trigger field activates the door. |
| speed |
movement speed (100 default) |
| wait |
wait before returning (2 default, -1 = never return) |
| lip |
lip remaining at end of move (8 default) |
| dmg |
damage to inflict when blocked (2 default) |
| color |
constantLight color |
| light |
constantLight radius |
| health |
if set, the door must be shot open |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_secret |
RTCW Multiplayer
TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door
Spawnflags
| Flag |
Bit |
Description |
| REVERSE |
1 |
|
| CRUSHER |
4 |
|
| TOUCH |
8 |
|
Keys
| Key |
Description |
| key |
-1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status) |
| model2 |
.md3 model to also draw |
| angle |
determines the opening direction |
| targetname |
if set, no touch field will be spawned and a remote button or trigger field activates the door. |
| speed |
movement speed (100 default) |
| wait |
wait before returning (2 default, -1 = never return) |
| lip |
lip remaining at end of move (8 default) |
| dmg |
damage to inflict when blocked (2 default) |
| color |
constantLight color |
| light |
constantLight radius |
| health |
if set, the door must be shot open |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_secret |
Enemy Territory
TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door
Spawnflags
| Flag |
Bit |
Description |
| REVERSE |
1 |
|
| CRUSHER |
4 |
|
| TOUCH |
8 |
|
Keys
| Key |
Description |
| key |
-1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status) |
| model2 |
.md3 model to also draw |
| angle |
determines the opening direction |
| targetname |
if set, no touch field will be spawned and a remote button or trigger field activates the door. |
| speed |
movement speed (100 default) |
| wait |
wait before returning (2 default, -1 = never return) |
| lip |
lip remaining at end of move (8 default) |
| dmg |
damage to inflict when blocked (2 default) |
| color |
constantLight color |
| light |
constantLight radius |
| health |
if set, the door must be shot open |
| lockpickTime |
time to unpick the lock on a locked door - use with key set to 99 |
Editor
| Property |
Value |
| Type |
brush entity |
| Color |
0 .5 .8 |
| Spawn function |
SP_func_secret |

Last changed Sep 21, 2026
|
|
 |
 |
|
 |
 |
 |
| No blog post has a picture yet. |
|
 |
 |
 |
 |
IRC: #func_arena @ irc.libera.chat
Discord: Map-Center
41 fraggers right now. Be nice to others.
|
|
 |
 |
|