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func_secret

This is an entity on id Tech 3 engines, present on RTCW Single Player, RTCW Multiplayer and Enemy Territory. Below you can find its spawnflags, keys and editor settings for each game that defines it.

RTCW Single Player

TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door

Spawnflags

Flag Bit Description
REVERSE 1
CRUSHER 4
TOUCH 8

Keys

Key Description
key -1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status)
model2 .md3 model to also draw
angle determines the opening direction
targetname if set, no touch field will be spawned and a remote button or trigger field activates the door.
speed movement speed (100 default)
wait wait before returning (2 default, -1 = never return)
lip lip remaining at end of move (8 default)
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius
health if set, the door must be shot open

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_secret

RTCW Multiplayer

TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door

Spawnflags

Flag Bit Description
REVERSE 1
CRUSHER 4
TOUCH 8

Keys

Key Description
key -1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status)
model2 .md3 model to also draw
angle determines the opening direction
targetname if set, no touch field will be spawned and a remote button or trigger field activates the door.
speed movement speed (100 default)
wait wait before returning (2 default, -1 = never return)
lip lip remaining at end of move (8 default)
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius
health if set, the door must be shot open

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_secret

Enemy Territory

TOGGLE wait in both the start and end states for a trigger event. START_OPEN the door to moves to its destination when spawned, and operate in reverse. It is used to temporarily or permanently close off an area when triggered (not useful for touch or takedamage doors). NOMONSTER monsters will not trigger this door

Spawnflags

Flag Bit Description
REVERSE 1
CRUSHER 4
TOUCH 8

Keys

Key Description
key -1 for locked, key number for which key opens, 0 for open. default '0' unless door is targeted. (trigger_aidoor entities targeting this door do /not/ affect the key status)
model2 .md3 model to also draw
angle determines the opening direction
targetname if set, no touch field will be spawned and a remote button or trigger field activates the door.
speed movement speed (100 default)
wait wait before returning (2 default, -1 = never return)
lip lip remaining at end of move (8 default)
dmg damage to inflict when blocked (2 default)
color constantLight color
light constantLight radius
health if set, the door must be shot open
lockpickTime time to unpick the lock on a locked door - use with key set to 99

Editor

Property Value
Type brush entity
Color 0 .5 .8
Spawn function SP_func_secret

Last changed Sep 21, 2026
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